mrpopstar
Sparkly Dude
Catholics make a meaningful distinction: adoration for God, veneration for saints. #funfactsIf you see a catholic priest with a censer chanting in Latin, it is because he is venerating and worshiping God.
Catholics make a meaningful distinction: adoration for God, veneration for saints. #funfactsIf you see a catholic priest with a censer chanting in Latin, it is because he is venerating and worshiping God.
Yes, indeed. As long as the GM isn't imposing their notions or assumptions of how a taboo (or addiction or phobia or whatever) should or can be handled onto their players, it's all good.And it should ONLY be the player of the PC who determines what circumstances are valid for his PC.
Because there is actual rule that binds them. This is the giant issue here. You get hung up on trivial difference between 'can't' and 'won't.' In practice it doesn't matter most of the time. Mechanically they don't do that. You're unable to parse the actual outcome of mechanics, which is weird, because it is pretty simple.
If there was a rule that would say fighters will only use daggers, I would absolutely think that! But there isn't. (Good example, thank you.)
I don't think this is likely at all. It would be very stupid to do this. They should be balanced around what is actually allowed, and as Crawford in his explanation lists what it is that they actually use, so he certainly understands it.
Why wouldn't they design the game around your personal houserules. That sure is a mystery...The difference between "can not" and "will not" is not trivial. And again, let's talk about the mechanical implications. Let us say that I give a Druid a suit a bone armor that is half-plate, something that designers like Crawford, Mearls, and others know has been done for decades. Can they wear it? Yes, because the designers specifically left them that ability.
So why on earth would they balance the class around not having access to something they knew they would be given access to, and that they specifically let them have access to? Because in bounded accuracy +3 AC wasn't important? Sorry, that isn't true. That is a fairly significant amount of AC difference. Enough to be accounted for. Because they somehow expected it all should be considered magical gear and not count? Why? Druids still have access to magical bone armor too.
These guys have played DnD for decades, are you really trying to convince me that they never considered the balance implications of druids doing what they have done for that entire time?
Because the druids have a rule to enforce such a choice and the fighters don't. Like how on Earth is this even a question.But my fighter chooses to use only daggers, so isn't that the exact same as a druid choosing to only wear light armor? And if the druid is balanced around their choice, why isn't the fighter balanced around their choice?
Yeah, this is just getting more bizarre. Crawford listed the armours he expected the druids to wear, and those are the ones the rules allow them to wear. That's what the class is designed around, not your houserules.You are right. And Half-plate is allowed. They can actually use it. They just "won't" (or are forced to never even consider) using metal half-plate. But every single designer for 5e was perfectly aware that druids have for decades used alternative armor materials. So, why do you think that they just... ignored the possibility that people would do what they have always done, especially since they left open the rules to allow for that exact thing?
It is like saying "Yes, I know that door is there. I know that people have used that door for decades. I know that we left that door unlocked and sign on it saying it was available for use... but I never expected anyone to actually walk through it" Of course they did. There is literally no other possible thing they could have expected.
It literally says straight out in the PHB that that's exactly how they get their powers, kid. As I mentioned in the post you quoted.
PHB, p64 under heading Power of Nature, 1st paragraph:
"Druids revere nature above all, gaining their spells and other magical powers either through the force of nature itself [a deific power] or from a nature deity."
The same consequence a Paladin suffers for breaking their oath, a Warlock does for failing to live up to the terms of their pact, a Cleric for making a serious blasphemy or even turning away entirely from their deity or deific force - whatever the DM decides it is. The default presumption is not "there are no consequences". Pretty sure this has come up at least 80 times in this thread.
The magic of the oldest druidic sect in Eberron, the Gatekeepers (as taught by VVaraak), stemmed from bonds between the three progenitor dragons. Which, sorry to burst your bubble, are divine beings. It's implied that some other sects might derive their abilities from things like fey (e.g Greensingers), which would be something like animism, but never directly stated to my knowledge. There's most definitely no implication that the Metal Armor prohibition doesn't exist there.
I have no access to Ravnica-related campaign materials and thus no way to verify whether your claim is true. The official MTG website (MTG being the progenitor of Ravnica) has some things to say on the matter, however. Per the "Druids, Trees, and Truth" publication: "The druid's power—like all true power—comes from the land. He recognizes that, to gain access the fundamental forces of the world, the first step is the subordination of the self to the will of nature." That describes worship / spiritual veneration. Making "Nature" a deific force if not technically a god. You're free to write or rewrite WHATEVER you choose in your homebrew setting, of course.
So much nothing that the prohibition against metal armor he instituted in 1e persisted almost unchanged through all the succeeding editions he wasn't involved with until 4e at least (about which I don't know because I couldn't stand 4e); with the slight evolution from "can't wear metal armor" to "loses all magical abilities for 24 hours if they put on metal armor". And even in 5e the prohibition remains - but again, as with all conduct violations in 5e, the consequences are left up to the DM.
The specific nature of religious practice doesn't actually matter. A taboo or prohibition exists within a religious context because it is presumed according to that tradition to offend some spirit or deific figure; or to demonstrate some symbolic loyalty; or because violating the taboo is presumed to have some deleterious effect on one's own spiritual nature (be it a soul or karma). In a world where there are direct, tangible, magical benefits received from specific religious practice (i.e. druidic empowerment) - then one is going to have direct, tangible, magical consequences for violating the tenets of that practice. Even if just the (temporary) loss of the aforementioned benefits.
They didn't They designed it around the rules, which include half plate.Why wouldn't they design the game around your personal houserules. That sure is a mystery...![]()
There is literally nothing in any book to "enforce" the choice. It would require some sort of mechanic to do that.Because the druids have a rule to enforce such a choice and the fighters don't. Like how on Earth is this even a question.![]()
I've already shown you the math. It's literally impossible for druids not to be balanced for half plate. 19=19. And the rules allow druids to wear metal half plate. The rule is that medium armor proficiency gives proficiency with all armors in that category. Druids lacking any sort of qualifier to remove proficiency are allowed by RAW to wear metal half plate. It's only the taboo of "will not wear metal armor," which is a personal in-fiction druid choice that "prevents" them. Nothing actually enforces that choice, though, so it can be broken if the druid feels that it's important enough.Yeah, this is just getting more bizarre. Crawford listed the armours he expected the druids to wear, and those are the ones the rules allow them to wear. That's what the class is designed around, not your houserules.
Yeah, but... A taboo is supposed to be difficult to ignore*. If it's a thing that isn't hard to do, or isn't important to abide -- if it isn't causing great doubt, or risking shunning by the group, or evoking disgust or fear or shame -- it's not really a taboo.
While someone who (for example) won't eat meat for religious reasons might (not will, but might) violate that stricture in order to stave off starvation, that doesn't mean they'd do it willingly or without disgust. Afterward they may well feel intense guilt or shame, and the need to atone or confess or cleanse as appropriate for their faith. Likewise, if this druid restriction on metal is truly a taboo, then the expectation is that there ought to be some sort of serious struggle associated with violating it. It shouldn't be a casual thing in the game if it's a genuine taboo.
But how that plays out at the table will obviously vary a lot from player to player-- which is why I think some posters here are wary of addressing it all in the game. Why? Because for people (like me) who don't have tough religious limits in their lives, it's easy to shrug it off without really grasping the seriousness of such a inner conflict; so I run a real risk of roleplaying that to the point of insensitive disregard. And for someone who does hold to some sort of taboo or strong religious restriction, they may simply not want to deal with that in a game they play for fun.
So I think that's a fair ask, just like any other "red line" is. If a player doesn't want the theme of taboo or religious inner-conflict in a game-- even in a general sense-- I'd work to accommodate that. I mean it's easy enough to clarify it before the players join the game and avoid the issue altogether, right?
* It really doesn't help that Sage Advice seems to misuse the word "taboo" here.
** And none of this, of course, excuses the horrible, no-good, burn-it-with fire and just-fix-it-already RAW on druid armor, however.
Catholics make a meaningful distinction: adoration for God, veneration for saints. #funfacts
Why wouldn't they design the game around your personal houserules. That sure is a mystery...![]()
Because the druids have a rule to enforce such a choice and the fighters don't. Like how on Earth is this even a question.![]()
Yeah, this is just getting more bizarre. Crawford listed the armours he expected the druids to wear, and those are the ones the rules allow them to wear. That's what the class is designed around, not your houserules.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.