Oofta
Legend
I would never put my players in a catch-22 situation, so it's not an issue.There are exceptions to every rule. No druid is going to allow all the nature in the world to be destroyed if he could prevent it by donning metal plate mail.
I would never put my players in a catch-22 situation, so it's not an issue.There are exceptions to every rule. No druid is going to allow all the nature in the world to be destroyed if he could prevent it by donning metal plate mail.
Resonance cascade, followed by the druid exploding obviously.
![]()
That avoids the issue for your game, sure. The point though remains. There exists circumstances under which druids would don metal armor in 5e. Just because you don't use them doesn't mean that they don't exist as exceptions to that "rule."I would never put my players in a catch-22 situation, so it's not an issue.
The thing is that in this particular case there are no limitations or consequences indicated. It's fine to impart some, obviously, but that moves it into non-RAW.
A fighter can't cast fireball because they don't have that ability. Cool.
A PC can't multiclass because GM says no multiclassing. Cool.
A PC can't be a baker, because that's not what the group is into. Cool.
A druid puts on metal armor... but no they don't! Because they won't! But what if if they do...? Well, they just won't!
It's just nonsensical as a rule, because it not only has no justification (of ability or oath or whatever); nor does it have a consequence (lose their powers, get sick or whatever.)
(For the record, btw, I tend to play by the "no metal" rule, mainly for the sake of "tradition." But I also acknowledge that 5e RAW on this is either bad, or incomplete, or just dumb.)
That is a completely absurd claim.
First, Bladesingers won’t reliably have Bladesong up in any campaign I’ve been in, until around 11th level, when most campaigns are done or ending. At low level, they have it 2/day.
Protection from good and evil or blur will give opponents disadvantage (PGE certain types of opponents only) and every bladesinger I have seen played by both me and every other player had these spells and they were the most common leveled spells cast other than shield. At levels 2-5 it is some battles, but by 6th level it is just about every battle they are in.Secondly, Shield costs a spell slot and lasts at most 1 full round. So no, their AC isn’t reliably that high. And I don’t know how you figure attacks against them will reliably be at disadvantage. You’re gonna need to back that one up.
Third, they still have garbage HP, lower attack bonus than the Druid, and no particular defense against things like Call Lightning except mitigation via more spell slots, which Druid also has, and the BS has no self healing.
Again Hold Person is not MELEE. That said counterspell is more effective against hold person than a 20 wisdom is.And the Druid doesn’t need to go MAD as badly as the Bladesinger does, so the Druid is going to resist things like Hold Person more easily.
The discussion was about MELEE but even a Druid who resorts to spells is going to typically be on the short end of the stick because the wizard has better spells.Any Druid subclass could gank a Bladesinger, unless the BS hides behind some summons and acts like a normal Wizard, in which case they’d be better off as an Abjuration Wizard. The only subclasses BS can stand up to reliably are the melee subclasses, and the Druid is still gonna win 7 or more times out of 10.
In melee AC is extremely important. That said, due to their unique extra attack they are pretty darn high in damage as well and above 10th level they can take more damage over the course of a battle the vast majority of classes. Now there are a lot of caveats there, but that is the math.The BS if fun. It’s not in the top tier of any category but AC, though, and even that is situational.
Bladesinger is going to be better in melee if he does not MC at all because of the bladesinger extra attack, song of defense and at very high levels song of victory. These three abilities are a strong disincentive to multiclass at any phase of a bladesinger's career, even if he wants to play a pure melee style. I guess if you are playing at very high levels you could multiclass to fighter (for AS and maneuvers) after 14th level but you lose access to those very high level spells if you do that. That said this would bump your melee a little bit if that was what you were after.Now, MC builds using Bladesinger can’t be really powerful in melee, as long as you don’t mind losing out on greater magical power overall, (and I wouldn’t. I signed up to play a gish, not a mage), but then so can Druid MCs like taking Beastmaster Ranger (with Tasha’s options) or Monk (all your monk stuff works in wild shape RAW) or War Cleric, or nearly any Fighter.
Not in melee he doesn'tBut single class? Druid wins.
This, as an example.Alrighty.
So say a player tries it anyway, and says their druid decides to put on metal armor. (Just assume, for example, the player is one of those like some in this thread who interpret the rule differently than you.)
What does the GM do?
Okay, but that post really doesn't answer the question. You can wear armor when non-proficient.This, as an example.
It would be great if things like this got covered at the time of character generation and/or session 0 - but we know that not every case is covered - or even can be covered - during such times.
Therefore, when something like this does come up during play, I would hope the GM would make a ruling (whether the same ruling as, or a different ruling than, in the linked post) and game play would continue without any fuss one way or another. If there is a need to discuss further, it would happen between sessions.
But, the rule is character facing. If I misread my dice on purpose that is player cheating and is correctly dealt with by kicking me out the door. This rule is that druids, all and every one, will never wear metal armor. Rather than a Pc, what happens if an NPC is tricked or bespelled into wearing it?The consequence is that they don't get to play the game which is the same consequence as not following other rules.
It doesn't have an in game drawback for the character because it is not allowed to be done. That would be nonsensical.
(Please forgive me, because it sounds like I'm trolling, but I'm not. I'm genuinely interested.)The consequence is that they don't get to play the game which is the same consequence as not following other rules.
It doesn't have an in game drawback for the character because it is not allowed to be done. That would be nonsensical.
Doesn't it?Okay, but that post really doesn't answer the question.
Yes - and then what happens? (hint: PHB pg 144)You can wear armor when non-proficient.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.