CleverNickName
Limit Break Dancing (He/They)
When it happened at my table, I did the following.I understand that, but for a moment let’s entertain the idea that a player chose to play a druid, and then during play declares that their character dons a (metal) chain shirt. What can the DM do in this situation? Well, they can invent a consequence, which is a house rule. They can say “your character wouldn’t do that,” which violates the player’s agency. Or they can say “by agreeing to play a druid, you’ve agreed not to wear metal armor; you’re now breaking that agreement,” and incur consequences according to the social contract. In either case 1 or case 3, you have to go beyond what’s written in the book to enforce the restriction, which makes it incomplete as a rule. In case 2 it is a complete rule, but it is unique among D&D rules in that it requires the DM to tell the player what their own character will and won’t do. That’s a valid way to read it, but I don’t think it’s the intent.
- used narrative to remind the player of the rule
- called a break when the reminder was ignored
- talked to the player about it
- made a quick rule change
- resumed play.
That fifth step was that I would add non-metal materials to the game that would let all druids wear breastplates. I got buy-in from the player, wrote it up, and we moved on.
Step 4 would have been different if the player had stubbornly insisted on wearing that one specific breastplate they had just found, but my hands aren't tied (I could have retconned the 'metal' breastplate to be made of beetle shell, for example), but whatever I ended up doing would have been cleared with the player before resuming play. It was my fault for not discussing the armor restriction with the player at Session Zero, when they first rolled the character up. I won't forget next time.
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