Shadowdweller00
Adventurer
That is all true, but I'm not entirely certain what point you are trying to make?not every setting shares the same baselines as FR.
- Eberron: The setting deliberately and explicitly had gods & deities an unprovable thing to the point that the creator Keith Baker has even said things like how that mybe they do maybe the don't unprovable state even extends to high powered celestials & such
- Dark Sun: ROFL... I'm not even sure where to begin. On top of going from a (maybe) multi-sphere spanning magically advanced civilization that engaged in things like geo/stellar-engineering(pristine tower powered by the sun & caused it to change color) they also created many of the different races present before a genocidal cleansing war resulted in the current post apocalyptic state of things. The gods are either dead banished or in hiding with good reasons to stay there.
- Ravenloft: The Dark Powers will cherish your innocence & delight in providing juuuuust enough reinforcement of that belief to savor the inevitable spiral into despair & resulting crisis of faith.
Eberron - Somewhat distant or vague deities, but still clerics, druids, and obviously divine magical effects. Example: The Undying.
Dark Sun - There are elemental powers that grant divine magic. Druids get their powers from local spirits (e.g. animism). Metal armor taboo isn't very relevant here
Ravenloft - The Dark Powers ARE the divine forces. Can't recall how the setting handles druids that get trapped there. If there's any difference at all.