I cut and pasted this from the thread that got locked, I hope thats O.K. I had wanted to discuss what Lane said there but then it got locked so...anyway mods please delete if you need to.
Lanefan wrote (in another thread)
"I've never seen it as unsustainable at all. The players need to know only those rules that apply to them and-or their characters; the DM needs to know the rest. There are a great many things players do not *need* to know (THAC0/BAB being but one) but for some reason do. That was always one of the true attractions in the game for me, at least before I started DM'ing; that I didn't know everything, that there was arcane game knowledge I was not privy to, that everything wasn't laid out on a platter. Then again, I was fortunate in having a competent DM."
I see this as a problem with players these days. It seems like everyone runs out and buys that latest game and then memorizes the rules (shortly followed by the monster manuals). This kind of action is no doubt what the publishers want, but, I think it takes away alot of the energy and fun the game would normally have if only the GM new the rules. Where is the mystery? How can it feel like a fantasy reality if you know the rules and how to move across the imaginary game board.
And then there's the fact that if the DM tries to make stuff up to improve the game the players often cetch him on it. Infact, my players in 3E used to site the rules and page numbers more then I...and would already know what they needed to role on any die to hit a monster (having memorized them the first night they read the book).
Has anyone else experianced this?
Yep, the best games are those where the players sit down clueless to how things work, ignorant of monsters and thier effects, and just "do".

Lanefan wrote (in another thread)
"I've never seen it as unsustainable at all. The players need to know only those rules that apply to them and-or their characters; the DM needs to know the rest. There are a great many things players do not *need* to know (THAC0/BAB being but one) but for some reason do. That was always one of the true attractions in the game for me, at least before I started DM'ing; that I didn't know everything, that there was arcane game knowledge I was not privy to, that everything wasn't laid out on a platter. Then again, I was fortunate in having a competent DM."
I see this as a problem with players these days. It seems like everyone runs out and buys that latest game and then memorizes the rules (shortly followed by the monster manuals). This kind of action is no doubt what the publishers want, but, I think it takes away alot of the energy and fun the game would normally have if only the GM new the rules. Where is the mystery? How can it feel like a fantasy reality if you know the rules and how to move across the imaginary game board.
And then there's the fact that if the DM tries to make stuff up to improve the game the players often cetch him on it. Infact, my players in 3E used to site the rules and page numbers more then I...and would already know what they needed to role on any die to hit a monster (having memorized them the first night they read the book).
Has anyone else experianced this?
Yep, the best games are those where the players sit down clueless to how things work, ignorant of monsters and thier effects, and just "do".
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