IcyCool said:I've said it before: "Players do not need to know how the rules work or what the monster's stats are in order to have fun."
Crothian said:Completely true. But players that know how the rules work and know all the monster stats does not prevent the fun. I'd go so far to say that player game knowledge has no direct effect with fun. It can be a small part of the fun equation.
IcyCool said:I've said it before: "Players do not need to know how the rules work or what the monster's stats are in order to have fun."
This sentence is the essence of the problem.tx7321 said:IAnd then there's the fact that if the DM tries to make stuff up to improve the game the players often cetch him on it.
tx7321 said:And then there's the fact that if the DM tries to make stuff up to improve the game the players often cetch him on it. Infact, my players in 3E used to site the rules and page numbers more then I...and would already know what they needed to role on any die to hit a monster (having memorized them the first night they read the book).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.