Capcom/SNK 2d fighters RPG -- what system?

BESM 2 would be great for allowing players to create all kinds of wacky over-the-top martial arts powers (ex. fireballs, energy bolts,etc.). However, it doesn't have complex martial arts rules as in different combat styles, etc.

Another system that might be good is Feng Shui. Lots of wuxia style martial arts, gun fu, magic, etc.

There is also a Dragon Ball Z game based on Fuzion I believe.
 
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I'm glad to hear that Thrash 2.0 is looking better. Everything I did was with 1.8. Mostly, the game struck me that someone needed to go through and revise/rebalance the various moves and styles. There were just some things that were too good, and others that sucked.

Avoid the DBZ game like the plague. The initial release wasn't even a complete rules set. I had VERY bad expierences with that one.

I'm interested to see how this goes for you. Though I'm now going to have to pick up the new edition and see what's changed. If you get into it, I'd love to talk about some villians, heroes, and power combinations.

Hope I'm not coming off overly eager. :D
 

I agree with avoiding the DBZ game by R. Talsorian (or whatever). Its only good for DBZ, and then even it doesn't do a good job at it. There are too many errors and rewritten rules with each new book release.
 

If you don't mind dropping $90 the I think a combination of Hero System 5th, Ninja Hero, and the Ultimate Martial Artist are made for this kind of game.

Funky powers, varying stats, as much or as little detail as you want in combat. Heck, Ninja Hero even has stats for the Robo Ninja and the Monkey King in the example characters section.
 

Joshua Dyal said:

Yeah, except there's no reason to get a Dreamcast except for the SF games!

Of course there is, though admittedly a lot of the exclusive games have ended up on other systems after all these years and if you're not into Sega's more experimental/weird games it's not so worth while.

Vampire Chronicle is not the same thing as Vampire Savior/DS3 with online play.

Soul Calibur is only on the DC and SC2 does play fairly differently (plus the cast of characters is different).
 

Darkness, that website you linked sure is pretty comprehensive! Great stuff there.

Another question... it seems that the Fatal Fury and King of Fighters games only really made ports to the Neo*Geo home system. While I've heard about that for years, I've never ever seen one, and you can't even seem to order one from Gamestop or anyone. How in the world do you get ahold of that system and the games for it?
 

A note on the Thrash Initiative system:
I'm not sure if this is the way it's meant to be run, but this is the way that I've always run it; whoever has the highest AP(Action Point) total goes first, and then you count down from there, subtracting from the AP totals until it dips below whoever is next, then they go until the dip down below someone else(even if it's the first guy again), who then goes, and so on and so forth.

It sounds complicated when you put it down on paper, but I've found that it's very easy to keep track of and it greatly adds to the feel of the game; plus, it introduces some tactical thinking into the game("I know my fireball takes some time to throw; do I dare to use it and leave myself open to attack?").
 

Joshua Dyal said:
Another question... it seems that the Fatal Fury and King of Fighters games only really made ports to the Neo*Geo home system.

Well according toe Gamefaqs there are six KoF games for the system and Garou Mark of the Wolves (which I regret buying), PS seems to have all but one of the rest. The DC is an easy system to play imports on so even if they didn't all come out over here it (but I'm pretty sure they all did) wouldn't be a problem to play them anyway.

Fatal Fury games are all over the place. Do a search at Gamefaqs if you care to find out which ones in particular.

While I've heard about that for years, I've never ever seen one, and you can't even seem to order one from Gamestop or anyone. How in the world do you get ahold of that system and the games for it?

Quick check of a couple online stores indicates games won't be hard to find, selection is another matter, hardware however might require a trip to eBay.

Gabe of PA is a big NeoGeo fan and I think he might have an article about collecting NeoGeo games and hardware. If not I'm sure he'd be willing to point you in the right direction if you email him (just make it clear in the subject line what it's about and be patient).
 

Playstation is supposed to have lots of the KoF games, but in reality, I can't find anything other than KoF99: Millenium Fighting (which I got for $9.99 at the first Gamestop I walked into.) Nobody else seems to have any of the other ones for PS1. I think they might have been Japan only releases, which would explain their scarcity, though...
 

Joshua Dyal said:
Hmmm... more props for the SFRPG than I expected. In the past, I've generally seen a pretty mixed reaction to the game. What books are out for that, other than the main one, anyway? I don't need tons of setting, obviously -- just rules.

The one I'd recommend is the Players Guide; it has the "build-your-own" Backgrounds of Animal Hybrid, Cyborg and Elemental, which lets you accomodate a wider variety of stuff; it also has an extra style or two (Savate and Ninjitsu, IIRC). Generally its new maneuvers are better than the others; although I'd be careful, as SF didn't get as rigorous playtesting as some of the others beyond the core rules. Contenders has a few new styles (not very balanced), and Secrets of Shadoloo has Muay Thai, Ler Drit and Spanish Ninjitsu among other things.

Mixed reviews for the game are inevitable, but if you're seriously interested in representing the modern-pulp, lotsa-action style of the fighting games, it does that very well. It isn't a game for more sophisticated and subtle genres, but it never claimed to be.

Ethan, I'm curious what adapting for DarkStalkers you'd have to do. Since the Darkstalkers games played so similarly to SF (especially the earlier incarnations of each, before they got all kinds of isms the grooves and whatnot) I wouldn't think too much more than wacky supernatural backgrounds would be required.

Yeah, I was thinking something along the lines of a Darkstalkers Background that would work like the ones in the PG; you can substitute your Darkstalkers dots for Focus and all that, like cyborgs do. Of course, I would see it as the more dots you had, the more inhuman you looked, but the problem with that is that some relatively human-looking guys like Dmitri and Morrigan are pretty powerful Darkstalkers in canon. So there's a wrinkle.

Apart from that, it'd basically be trying to figure out some new maneuvers, and figuring how to link them into a style. You can build Raptor relatively easily with Kabaddi, for instance (extensible limbs, teleporting; check!), and there are easy things like Morrigan using a fireball or Talbain getting a flash kick, but some of the maneuvers are pretty singular (Raptor's rib-impale throw, Rikuo's sonic attack, etc.). Of course, you can build starting-level Darkstalkers with what's in the main book pretty easily, as long as you don't get too ambitious with what they can do.

Rob Hatch (former Vampire developer, Aberrant mastermind) and I kicked around a lot of ways to expand the Darkstalkers universe with even more 'stalkers from around the world — a djinn in Iran, a headless horseman in upstate New York, a banshee in Ireland, etc. It made me really sad that the RPG never did well enough to write a Darkstalkers expansion; I'd have loved to give that a go!

Still, it sounds like there are plenty of other options; I second Jhamin's suggestion that Hero works well for this. It's complicated to learn, but agreeably non-lethal, and the "build anything" design principle really makes any character concept frightfully easy.

Good luck with the game! I wish the local gaming population around here was more accepting of the genre (including my wife); I hope you have better luck than me!
 

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