Mark Chance
Boingy! Boingy!
Don't need these bad guys anymore:
Captain Tatilius, male kyton Ftr 4: CR 10; Medium-size Outsider (Evil, Lawful); HD 8d8+24 plus 4d10+12; hp 94; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 23 (+1 Dex, +8 natural, +4 armor), touch 11, flat-footed 22; Atks +17/+12/+7 melee (1d8+5/crit 19-20, masterwork chain rake), or +14/+9/+4 melee (1d8+4/crit x3, +1 heavy lance); Reach 10 ft. (20 ft. with chain rake as a standard action); SA dancing chains, unnerving gaze; SQ DR 20/+2, SR 17, cold immunity, regeneration 2, fire immunity, poison immunity, acid resistance 20, see in darkness, telepathy (100 ft.); SV Fort +13, Ref +8, Will +8; Str 16, Dex 12, Con 16, Int 6, Wis 12, Cha 12; AL LE.
Skills: Climb +11*, Craft (weaponsmith) +17, Escape Artist +10*, Listen +14, Ride +8, Spot +14. *Includes -2 armor check penalty.
Feats: Alertness, Improved Critical (chain), Improved Initiative, Mounted Combat, Ride-By Attack, Weapon Focus (chain rake), Weapon Specialization (chain rake).
Possessions: +1 heavy lance, ring of the weaponsmith, +2 amulet of health, Quaal's feather token (swan boat) (worn on helmet), chain of climbing, chain shirt, jade inlayed weapon belt (295 gp).
Ring of the Weaponsmith: Grants a +10 competence bonus to Craft (weaponsmith) checks as long as worn.
Chain of Climbing: This masterwork spiked chain functions as a rope of climbing upon command.
Hellmane, Tatilius's nightmare: CR 5; Large Outsider (Evil); HD 6d18+18; hp 45; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30 ft., fly 80 ft. (good); AC 28 (-1 size, +2 Dex, +4 armor, +13 natural), touch 11, flat-footed 26; Atks +9 melee (1d8+4, 2 hooves), +4 melee (1d8+2, bite); Face 5 ft. by 10 ft.; SA flaming hooves, smoke; SQ astral projection, etherealness; SV Fort +8, Ref +7, Will +6; Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12; AL NE.
Skills: Intuit Direction +10, Listen +12, Move Silently +7*, Search +10, Sense Motive +10, Spot +12.
Feats: Alertness, Improved Initiative. *Includes -4 armor check penalty.
Possessions: scale barding, military saddle (+2 Ride checks to stay mounted).
Half-Fiendish Hobgoblin Ftr 3 (x10): CR 5; Medium-size Outsider (Goblinoid); HD 3d10+12; hp 28; Init +4 (Dex); Spd 30 ft.; AC 21 (+4 Dex, +1 natural, +4 armor, +2 shield), touch 14, flat-footed 17; Atks +7 melee (1d8+4/crit 19-20, longsword), or +7 ranged (1d6/crit x3, composite shortbow); SA spell-like abilities; SQ darkvision 60 ft., poison immunity, resistance 20 (acid, cold, electricity, fire); SV Fort +7, Ref +5, Will +2; Str 19, Dex 19, Con 18, Int 14, Wis 12, Cha 10.
Skills: Climb +4*, Handle Animal +6, Jump +4*, Move Silently +4*, Ride +6.
Feats: Mounted Archery, Mounted Combat, Ride-By Attack. *Includes -2 armor check penalty.
SA - Natural Atks (Ex): +7 melee (1d6+4, bite), +2 melee (1d4+2, claw).
SA - Spell-Like Abilities: 3/day - darkness; 1/day - desecrate.
Possessions: chain shirt, large shield, longsword, composite shortbow.
Fiendish Heavy Warhorse (x10): CR 3; Large Magical Beast; HD 4d8+12; hp 30; Init +1 (Dex); Spd 40 ft.; AC 18 (-1 size, +1 Dex, +4 natural, +4 armor), touch 10, flat-footed 17; Atks +6 melee (1d6+4, 2 hooves), +1 melee (1d4+2, bite); Face 5 ft. by 10 ft.; SA smite good (+4 damage 1/day); SQ scent, darkvision 60 ft., cold and fire resistance 10, DR 5/+1, SR 8; SV Fort +7, Ref +5, Will +2; Str 18, Dex 13, Con 17, Int 3, Wis 13, Cha 6; AL NE.
Skills: Listen +7, Spot +7.
Possessions: scale barding, military saddle (+2 Ride checks to stay mounted).
Captain Tatilius, male kyton Ftr 4: CR 10; Medium-size Outsider (Evil, Lawful); HD 8d8+24 plus 4d10+12; hp 94; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 23 (+1 Dex, +8 natural, +4 armor), touch 11, flat-footed 22; Atks +17/+12/+7 melee (1d8+5/crit 19-20, masterwork chain rake), or +14/+9/+4 melee (1d8+4/crit x3, +1 heavy lance); Reach 10 ft. (20 ft. with chain rake as a standard action); SA dancing chains, unnerving gaze; SQ DR 20/+2, SR 17, cold immunity, regeneration 2, fire immunity, poison immunity, acid resistance 20, see in darkness, telepathy (100 ft.); SV Fort +13, Ref +8, Will +8; Str 16, Dex 12, Con 16, Int 6, Wis 12, Cha 12; AL LE.
Skills: Climb +11*, Craft (weaponsmith) +17, Escape Artist +10*, Listen +14, Ride +8, Spot +14. *Includes -2 armor check penalty.
Feats: Alertness, Improved Critical (chain), Improved Initiative, Mounted Combat, Ride-By Attack, Weapon Focus (chain rake), Weapon Specialization (chain rake).
Possessions: +1 heavy lance, ring of the weaponsmith, +2 amulet of health, Quaal's feather token (swan boat) (worn on helmet), chain of climbing, chain shirt, jade inlayed weapon belt (295 gp).
Ring of the Weaponsmith: Grants a +10 competence bonus to Craft (weaponsmith) checks as long as worn.
Chain of Climbing: This masterwork spiked chain functions as a rope of climbing upon command.
Hellmane, Tatilius's nightmare: CR 5; Large Outsider (Evil); HD 6d18+18; hp 45; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30 ft., fly 80 ft. (good); AC 28 (-1 size, +2 Dex, +4 armor, +13 natural), touch 11, flat-footed 26; Atks +9 melee (1d8+4, 2 hooves), +4 melee (1d8+2, bite); Face 5 ft. by 10 ft.; SA flaming hooves, smoke; SQ astral projection, etherealness; SV Fort +8, Ref +7, Will +6; Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12; AL NE.
Skills: Intuit Direction +10, Listen +12, Move Silently +7*, Search +10, Sense Motive +10, Spot +12.
Feats: Alertness, Improved Initiative. *Includes -4 armor check penalty.
Possessions: scale barding, military saddle (+2 Ride checks to stay mounted).
Half-Fiendish Hobgoblin Ftr 3 (x10): CR 5; Medium-size Outsider (Goblinoid); HD 3d10+12; hp 28; Init +4 (Dex); Spd 30 ft.; AC 21 (+4 Dex, +1 natural, +4 armor, +2 shield), touch 14, flat-footed 17; Atks +7 melee (1d8+4/crit 19-20, longsword), or +7 ranged (1d6/crit x3, composite shortbow); SA spell-like abilities; SQ darkvision 60 ft., poison immunity, resistance 20 (acid, cold, electricity, fire); SV Fort +7, Ref +5, Will +2; Str 19, Dex 19, Con 18, Int 14, Wis 12, Cha 10.
Skills: Climb +4*, Handle Animal +6, Jump +4*, Move Silently +4*, Ride +6.
Feats: Mounted Archery, Mounted Combat, Ride-By Attack. *Includes -2 armor check penalty.
SA - Natural Atks (Ex): +7 melee (1d6+4, bite), +2 melee (1d4+2, claw).
SA - Spell-Like Abilities: 3/day - darkness; 1/day - desecrate.
Possessions: chain shirt, large shield, longsword, composite shortbow.
Fiendish Heavy Warhorse (x10): CR 3; Large Magical Beast; HD 4d8+12; hp 30; Init +1 (Dex); Spd 40 ft.; AC 18 (-1 size, +1 Dex, +4 natural, +4 armor), touch 10, flat-footed 17; Atks +6 melee (1d6+4, 2 hooves), +1 melee (1d4+2, bite); Face 5 ft. by 10 ft.; SA smite good (+4 damage 1/day); SQ scent, darkvision 60 ft., cold and fire resistance 10, DR 5/+1, SR 8; SV Fort +7, Ref +5, Will +2; Str 18, Dex 13, Con 17, Int 3, Wis 13, Cha 6; AL NE.
Skills: Listen +7, Spot +7.
Possessions: scale barding, military saddle (+2 Ride checks to stay mounted).