In my game, the PCs are clansmen all tied to a village. We go off on adventures and then return to the "home base".
I've made all the PCs choose a career. At this point, one has become a hunter for the clan. His character has Profession (Hunter), and I use that skill for lots of things. For example, if the group runs out of provisions on an adventure, I'll have him throw on that skill to see how long it takes him to feed the party. He uses it to dress animals after they're killed. He uses it to know the right type of blah-blah to sprinkle on the meat (or where to get it/make it) to keep it fresh longer. He uses it like a Craft skill to earn wealth (no money--these people are on the barter system) from skins and trading food. So, when he's in the village, and the weeks that pass by in-between adventures, he throws on it to add to his wealth.
Another PC is a trapper. He uses Craft (Trapmaking) as his career skill. And antoher PC is a weapon smith (with the usual Craft (Weaponsmith)) skill. They get similar throws.
You get the idea.
Well, I have a new player coming into our group--a gamer I've long gamed with before that hasn't been in this particular campaign, can he's got a simple question: Why do I have to waste skill points on a career skill? Can't I just be a "warrior"?
This has made me wonder--
How many other GMs have their PCs have "jobs"?
Does a hunter have to have the Profession (Hunter) skill, or can he get away with not putting points into the skill just fine? Can he just use Survival and Move Silent and Listen and Spot and still be a fine hunter?
Not that I'm looking to change anything, but I am curious how/if other DMs approach this. I know a lot of groups just have a party of "adventurers" and get their wealth from adventuring. I guess my question goes out to those of you who do consider income and character livelihood in your games.
Thoughts?
I've made all the PCs choose a career. At this point, one has become a hunter for the clan. His character has Profession (Hunter), and I use that skill for lots of things. For example, if the group runs out of provisions on an adventure, I'll have him throw on that skill to see how long it takes him to feed the party. He uses it to dress animals after they're killed. He uses it to know the right type of blah-blah to sprinkle on the meat (or where to get it/make it) to keep it fresh longer. He uses it like a Craft skill to earn wealth (no money--these people are on the barter system) from skins and trading food. So, when he's in the village, and the weeks that pass by in-between adventures, he throws on it to add to his wealth.
Another PC is a trapper. He uses Craft (Trapmaking) as his career skill. And antoher PC is a weapon smith (with the usual Craft (Weaponsmith)) skill. They get similar throws.
You get the idea.
Well, I have a new player coming into our group--a gamer I've long gamed with before that hasn't been in this particular campaign, can he's got a simple question: Why do I have to waste skill points on a career skill? Can't I just be a "warrior"?
This has made me wonder--
How many other GMs have their PCs have "jobs"?
Does a hunter have to have the Profession (Hunter) skill, or can he get away with not putting points into the skill just fine? Can he just use Survival and Move Silent and Listen and Spot and still be a fine hunter?
Not that I'm looking to change anything, but I am curious how/if other DMs approach this. I know a lot of groups just have a party of "adventurers" and get their wealth from adventuring. I guess my question goes out to those of you who do consider income and character livelihood in your games.
Thoughts?