JamesonCourage
Adventurer
Good one? 

It's an in-joke, not a criticism.
I'm probably just going to keep it simple, use standard DCs, and consider the environment. For example, hunting in the winter will be harder than hunting during the warming months.
Any ideas on a simple system to charge "upkeep"?
I want the profession roll to be "fun" when we do it. I want players to look forward to it, the way they do when they roll for extra hit points upon gaining a level.
When they make the profession throw, they'll make money (or, in this case, "barter-tradeables").
Maybe I'll establish a throw on a case-by-case basis. A hunter could figure a deal with a trader. The hunter that barters his own stuff would need a decent CHR, I would think.
Wow. I think I like this.
I really like the Upkeep rules in 3.5 DMG, you could easily modify for your game.
The key, then, is to make the skill desireable to player. How to do that? You've got to figure how the skill will be a benefit to the character besides as a roleplaying aid.
From my personal experience... they like it more and more...
I like the idea of a tangible benefit as well. They work at something, they make money. Simple as that.
I like how that works.
Sure you can keep it as simple as you like...
but since you asked for ways of making it more appealing...
well... there's one idea...![]()