D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)


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Saitou said:
You can't wield two longswords, only weapons with the Off-Hand keyword can be wielded effectively in your off-hand. The difference isn't large, but it's there.

Really? What happens? There's a bit of 1e silliness I don't miss.
 

A ranger can use 2 one handed weapons with no penalty if he takes the 2 wep fighting class feature. You can attacks with either weapon as a basic attack, but can only attack with both if an exploit (power) says so.
 

and so, what then?

Do you think twin strike is too good, or careful shot always awful, or some combination of the above? Would making careful shot be +3 or +4 fix the problem, or does twin strike really need a penalty?
 

mattdm said:
Do you think twin strike is too good, or careful shot always awful, or some combination of the above? Would making careful shot be +3 or +4 fix the problem, or does twin strike really need a penalty?

Careful Shot compares poorly with basic attacks... let us leave it at that. Careful Shot should probably be around +6 or +7. I'm not joking about those numbers, as it happens. That is what it needs to be competitive with Twin Attacks, Reaping Strike or Cleave (Fighter's Sure Strike is a Careful Shot clone).
 

I remember prior to the release of the actual rules, careful shot was thought to grant a +4 bonus hit, via the characters released for DDxp. I guess that changed somewhere along the line. I was not impressed with only a +2 bonus to hit with careful shot but keep in mind also that with Twin Strike you dont get any bonus to damage for high Str/Dex. I didn't see this taken into account in any of the calculations above. I would assume most people are going to design a character with a 16 in their prime damage stat (my dragonborn ranger as an 18 str) and when you get to higher levels this means you are missing a lot of extra damage. Although you will probably get offset by just hitting and having a higher crit rate I guess as well, especially since at higher levels you will crit much harder with magic weapons.
 

parasyte said:
Now something more typical, with something more your level - say a roll of 14 hits.

Careful:
12-19 hit, 20 crits. 5% crit and 40% hit.
.4 * 4.5 + .05 * 8 = 2.2 per use
Twin:
14-19 hit, 20 crits: 5% crit and 30% hit
.3 * 4.5 + .05 * 8 = 1.75 per roll = 3.5 per use.

Wouldn't an event with a 30% chance of occurring only have a 9% chance of occurring twice in a row?
 

statistics

tomtill said:
Wouldn't an event with a 30% chance of occurring only have a 9% chance of occurring twice in a row?

Yes, but that's not what these numbers measure. You still have a 30% chance of hitting on a second roll regardless of whether you hit on the first. The probabilities are independent.
 

parasyte said:
Yes, but that's not what these numbers measure. You still have a 30% chance of hitting on a second roll regardless of whether you hit on the first. The probabilities are independent.
Yes, but he's just flat-out doubling the damage per attack together. There's higher math at work here that I'm trying to work out...
 

that's the point

the fact that they are independent means that you have (for example) a 30% chance of hitting once.

Once you have already hit or missed once, you still have a 30% chance of hitting a second time.

But, the likelihood of hitting twice in a row (calculated before your first attack) is 0.3 x 0.3 = 0.09

Thus your chance of getting the 2[W] is a little less than 10% vs. the 40% chance of [W]+3 (using your example).

On the other hand, the chance of hitting at least once for [W] is 1-(.7*.7) =0.51
 

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