Carrion Crown AP (Savage Stampede) - OOC


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Maybe the real question, is how this group will get on at all. It boggles the mind that the most "normal" are a northman barbarian, a priestess of the dead, and a BLUE dwarf. From what I got from the player's guide, none of them would be accepted by the society. Monsters, half-elven varasian followers of Pharasma, necromancers, and barbarians. Is there any superstitious trope we didn't trip? All this is in the "Balkans".

Remember my character is a native of Ustalav, and he's a wizard with 18 Int. He's NOT stupid enough to go parading around the countryside with skulls on his robes and an entourage of undead! He's well aware of the superstitions of the peasantry, and he views their fears with contempt. If anything, they're more likely to see him as a snotty, spoiled noble than the wicked evil necromancer. He also doesn't go around announcing that he's specializing in necromancy, and with a priestess of Pharasma in the party, he's going to be even more vague than usual. He has Knowledge (religion) a sa skill after all, so he's definitely going to be cautious around her.

I'm pretty much playing myself as a Byronic hero here so he's going to be pretty arrogant and sarcastic, and he's going to be very tempted by forbidden knowledge. I'm going to play him as a wizard version of the mad scientist. I figure this angle should go very well with the whole classic gothic feel the AP is apparently going for. He's also very much in love with Kendra, and I figure she could be a positive influence on him, keeping him from slipping to far into the dark side. OTOH, if she dies or something similarly tragic happens to her, he's going to go totally off the deep end. [MENTION=84167]HolyMan[/MENTION], don't spoil anything here, I'm just giving some character hooks here for you to work with.

Paladin? Oh boy. My character is definitely going to have to behave. But being a bad boy would be much more amusing. And I was looking forward to abusi- errr taking animate dead at seventh level. ;)
 
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I wish to add the paladin just for those very reasons (and because he will help vs undead). The RP will benefit and it may keep everyone... well not good, just behaved in public.

The characters are going to have friction and that is what I want I just hope the players remember it is all for the greater good of RPing.

HM
 

As long as the paladin doesn't attempt to do what my first PC in any D&D game did way back in 2e.

"Does he smell evil?"* I asked
(If DM says yes)
"Ok, I righteously smite him for being evil and carrying a weapon. He's certainly going to kill someone with it."

[sblock=*If you don't know that reference]
Todd: Wow! A Clown....do you think he's evil?
Rod: He smells evil
Todd: Should we tell daddy?
Rod: No, lets poke him a little while longer
Bart: Hey, get away from him you little freaks
Todd/Rod: Eeeeeeeeeeeee!
http://download.lardlad.com/sounds/season9/krusty4.mp3[/sblock]
 

I wish to add the paladin just for those very reasons (and because he will help vs undead). The RP will benefit and it may keep everyone... well not good, just behaved in public.
So is this new paladin an actual player character or an NPC? We already have six players, two more than the module likely assumes. I chose an evil alignment with the knowledge that there wouldn't be a bossy paladin in the party.

And with three "normal" characters and three "fringe" types, there's going to be lots of party tension.

I really don't want to see the Paladin as the DM's 'prodding stick' to correct bad behavior.

[ame=http://www.youtube.com/watch?v=5kNpvCVQPm0]YouTube - Paladin Runs Thin on Threats to Rend Justice.wmv[/ame]
 

It's a PC and will put us one over the 4-6 players. But after readying the module and looking at group composition it would help to have another sword.

TSS hasn't excepted yet to play though. He was going to be fill in if renau1g fell out and now he is waiting to see.

I don't know how he will play the paladin just yet but I do know that it doesn't need to be the Knight in Shining armor stopping every doer of evil. A holy warrior could focus on a quest and let some evil slip through the cracks to purge the world of a greater threat. (they just need to not like it that it does).

I woun't need the paladin to keep your evil duergar in line. You are LE and should obey most laws, no killing, stealing, or other destructive behavior. As LE you should be self serving sand egotist but you should also see the logic in using a group to help accomplish some tough goals.

Now you have your character as some sort of loud mouth who wants what he thinks is his. Although it truly never was. Which is all good RP for your character but the how you go about it should be defined by your LE alignment. Which I see as a more manipulative and I'll stand back and let them do all the work and get just as much reward.

You'll all have to trust me that adding the paladin will work. I will see how TSS wishes to play him. But in this type of AP with it's gothic horror them I see him more as a gritty, Van Helsing or Dark Knight like.

HM
 

As a random aside, I envision Inquisitors as the Van Helsing type.

I'm glad you're not a stickler for 'the rules'. ;)
Paladin Associates said:
While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good.
 

That is actually what I was referring to... I read that about paladin's and thought the adventure will throw them together and as such I will make getting atonement a little easier. And there is a greater evil (if saying a lich is more evil that Daggal, that is).

And is he Van Helsing in appearance or attitude, I was thinking the latter for the paladin.

HM
 

So long as the player is aware that he will be traveling with an evil Inquisitor of Asmodeus, and the character is not like the "snort, evil, kill" type of paladin, I foresee no immediate issues. :)

Also, I don't want to get too hung up over the "evil" thing... that's why I picked Lawful Evil. It's just how Daggal sees the world and how he can manipulate it to best suit his own needs, while making a point to scoff at (what he and Asmodeus perceives as) weakness and slay monsters.

I AM a monster hunter, after all. It's part and parcel of the Inquisitor shtick.
 

So much hate for the paladin. Hey guys. You have zero to worry about from my paladin. I like playing the Grey Guard type paladin, if anyone knows of the PrC from 3.5. The way I view lawful good and evil is that you use the laws of the land differently. At the end of the day you need the law more than it needs you. If you roll into a town and start killing babies and woman, I'll stop you. On the other hand if, by some crazy law, you were granted this, I wouldn't like it, but by law its your right. By no means did I make him to keep your character or any others in line. He is a paladin not a paladick, paladumb or lawful stupid. Just so you know...I had a paladin cut someones tongue out so he couldn't spread his 'hate' and cut anothers hands off, so that he could never use a sword again. If that puts it into prospective.

I wouldn't be opposed to letting everyong vote me in. To give everyone a chance to say 'yes' or 'no' on my joining the party. My priorities are to help everyone out through the adventure and to have fun. Whats the point of playing if your not having fun and making others miserable. So if the group says 'no' I will take my leave no harm done.
 

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