Herobizkit
Adventurer
Bark at the moon, aroooo...
Humans are always so uptight - that's why I seldom play one.
Humans are always so uptight - that's why I seldom play one.

A
Maybe the real question, is how this group will get on at all. It boggles the mind that the most "normal" are a northman barbarian, a priestess of the dead, and a BLUE dwarf. From what I got from the player's guide, none of them would be accepted by the society. Monsters, half-elven varasian followers of Pharasma, necromancers, and barbarians. Is there any superstitious trope we didn't trip? All this is in the "Balkans".
So is this new paladin an actual player character or an NPC? We already have six players, two more than the module likely assumes. I chose an evil alignment with the knowledge that there wouldn't be a bossy paladin in the party.I wish to add the paladin just for those very reasons (and because he will help vs undead). The RP will benefit and it may keep everyone... well not good, just behaved in public.
Paladin Associates said:While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good.