Carrion Crown AP (Savage Stampede) - OOC

Here you go WD just delete the equipment area of your character sheet and quote/copy/paste in this...

[sblock=Equipment]
Code:
[U]Item                      Cost   Weight[/U]
Hide armor                15gp    25lb    
heavy wooden shield        7gp    10lb
club                       ---     3lb
warhammer                 12gp     5lb
scimitar                  15gp     4lb
cold weather outfit        ---     0lb
Backpack                   2gp     2lb
Bedroll                  0.1gp     5lb
blanket, winter          0.5gp     3lb
Holly & Mistletoe          ---     0lb
Waterskin                  1gp     4lb
Treasure: 17gp, 4sp, 0cp
Gems: none

Carrying Capacity:
Total weight carried: 61 lbs (medium)
light: 00 - 50 lbs
medium: 51 - 100 lbs
heavy: 101 - 150 lbs[/sblock]

HM
 

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[MENTION=2469]rangerjohn[/MENTION] looks like to me that would be more a bluff or would best be served as an aid another to anyone who wants to try diplomacy.

So roll an aid another diplomacy for that post and anyone who wants to can make the check (except - Todrag he has incited the locals enough :p)

HM
 

Added to my IC post. That will probably be the last diplomacy check I ever try. Get a 19 and the best that can be done with it is aid another? With my luck with dice rollers I won't even bother.
 

:blush: Yeah... not so smart bugbear... not smart indeed.

So, with equipment. I can't think of anything to buy. Sorcerers can't wear armor, can't really use weapons, although I guess I could buy one to have one. Oh, and is there some sorta standard kit with waterskin, backpack, torches, etc? In 4e there's the Standard Adventurer's Kit. So much better then going through and adding a few silver here and a few copper there for stuff.
 

Yea, my luck with dice rollers is pretty bad also. It seems that when there is nothing to spot I'll roll a 27 Perception, but when there is a rogue to find...yea I'll roll an 8.

Also if anyone knows of any games goin on...let me know. I am trying to find more games to get into. Maybe even some more Pathfinder modules.
 

Well your starting go is 70 so shouldn't be to hard to spend.

Crossbow - 35gp
bolts(10) - 1gp
hand weapon: choose one
mace light - 5gp
mace heavy - 12gp
morningstar - 8gp
long spear - 5gp
spear - 2gp
short spear - 1gp

Backpack - 2gp
bedroll - 5sp
waterskin - 1gp
rations(2 days) - 1gp
sunrods(2) - 4gp
scroll case - 1gp
- lvl 0 scroll - 12.5gp OR
- lvl 1 scroll - 25gp
sack - 1sp

But don't forget your spice item that's important.

HM
 

Continued from IC:

Or put another way, its just as hard to talk down a drunk as it is to convince the advance scout of a blood thirsty alien race not to report back. To the rules, hostile is hostile. With these rules their is no place for a bouncer or bartender, if your not an ambassador par excellence employed by the U.N. don't even bother. Oops I'm wrong the DC for the alien is 40 + cha. But still reinforces my point, This must make it the most difficult skill in the game. Which means when the guards are called to break up a fight, someone is most likely dead. No beat cop is going to have a 15 skill which is what would be needed on an average roll. Shoot even a diplomat, say a 5th level bard with skill focus diplomacy and 18 cha, still only has a 50/50 shot to succeed.
 
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So if you have max ranks at this level, you need to roll 15+ to succeed or with my lucky aid another roll 13. Good luck.
 
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The DC for this is set at 20 (Unfriendly + 0 CHA). But really even if it wasn't most of the DCs in the Core book seem attainable. I mean Hostile is the worst 25 + CHA modifier but then if they are hostile then they are already trying to kill you so stopping to talk would just be silly.

A half-elf bard with 18 CHA, 1 rank in Diplomacy, Skill Focus (Diplomacy) - racial bonus, Persuasive feat (spice bonus?), and Ease of Faith (trait) would have a +14 at first lvl. A good face man that would be.

HM
 

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