Paul Farquhar
Legend
The physical version is also very expensive, and the digital version is missing the booklet describing the cards.
The wording is not very clear but my interpretation of "cast the spell within" is that you need a spell slot available to do so.
Assuming that interpretation it doesn't seem overpowered. That would mean no free spellslot, although you do get the flexibility of being able to select a spell that you don't personally know but could have picked from your class, combined with a free Quickened/Subtle spell metamagic once per day.
A level 1 cleric could NOT pick a 9th level spell because the feature specifies you need to have spell slots for that level. That's the limiter, and that the spell is somewhere on your class' spell list.
As written it gives you an extra spell of a high level, which is pretty strong. It doesn't get around the inability to cast a spell as a bonus action unless the other spell is a cantrip, so that doesn't really break it by allowing two high level spells to be cast in the same round. I also don't think that getting one spell of another class list is broken. Bards do it as part of their class.
I think it's strong, but not overpowered.
I dunno... a normal party would have probably two to three full casters in it (maybe even four), which means it has probably 6-12 spells of 7th-8th-9th level at their disposal. Is having one more in that range really breaking anything?
I've never played Tier 4 so I have no experience, but just my impulse response feels like adventures at that Tier are already so gonzo that there's little that can really overpower anything (this feat or anything else). Maybe I'm wrong. Has anyone actually seen this feat in action in a Tier 4 game and seen the encounter get broken by its use?
There is a reason I am asking about it and it is NOT becuase I don't intend to ever use it ....And if no one ever actually uses it, then is it something to concern oneself about? Therein lies the deeper question.
Is a problem that never occurs actually a problem?
I have news for you. Spells are ten times worse.Stuff like this is why I don't play with Feats...
Seems to me Elven Accuracy is at very least third on most folks' list, coming after only Lucky and either Resilient (Con) for spellcasters or the relevant -5 hit/+10 damage feats. And the only reason it's not as popular as Lucky is that it's race-locked, though that's not saying much considering it's locked to the 2nd and 3rd most popular races in the game (Elves and Half-Elves, varies as to which is 2nd and which is 3rd). Given the bitter, bitter complaints about GWM/SS/PAM I see on this board, I'm inclined to think those are pretty common.
I think that's strong, but not broken. Broken is almost always in the eye of the beholder, though.What is broken IMO is being able to cast two 9th level spells in one day ... or 2 6th level spells at 11th level.
An elf-rogue-archer in my game used it constantly with Tasha's "Steady Aim" feature.
Don't move, bonus action to get advantage, just keep crit-fishing.