Cast Raise Dead on a Game Element!

  • Rules for followers and strongholds. Bonus for mass combat rules in core.
  • Given enough time and corpses, a necromancer can raise a horde of undead, not just a piddling few hit dice.
  • Alternative arcane magic systems (e.g., sorcerors, warlocks, true namers, warmages/dread necros/beguilers), including at least one in the core book.
  • Comprehensive equipment lists, down to individual articles of clothing. It adds a sense of depth to the game world.
  • Bards that don't insult people to death.
  • Spell disruption as a serious danger for casters (none of this "defensive casting" malarkey).
 

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1) Vancian casting - I may be a fan of 4e, but I missed reading my spellbook.
2) Hobbits - I like kender in Dragonlance, and mere mini-humans not at all.
3) Proficiencies - People don't read lips or brew beer anymore, and that's a shame. Just make it more flexible and/or allow people more proficiencies this time.
4) Rogues that are good a finding the traps, not just disabling them.
5) A Tarrasque that doesn't look like Godzilla.
6) Magical items that break the rules.
7) Random tables for monster encounters, treasure, and NPC personalities. Cause sometimes I have a life to live outside of D&D.
8) A single-player 5e D&D based CRPG that allows you to create your own adventure modules and content, because I've played through far more 3e characters through NWN1 than I have through 3e.
9) Potion miscibility. Because it is funny/awesome.
10) Dragonlance and Council of Wyrms, preferably in the same box.
 

[*]Bards that don't insult people to death.
I didn't get this one, please clarify. Which game element are you talking about?

It made me think of a spell like this:

Deadly Insult
An insult so deep it bypasses the mind and tears the target apart inside.
Bard 6
Enchantment
Component: V
Save: Fort
The target dies.
 

I didn't get this one, please clarify. Which game element are you talking about?

It made me think of a spell like this:
You're not that far off. Because of 4e's power structure that facilitates an "everybody gets to attack every round" style of play, a bard's buffs and debuffs are tacked on to spells that require attack rolls and do damage. When they're debuffs, they're often described as insults (e.g. "Vicious Lampoon").
 
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I rather liked insults causing psychic damage actually. I would insult the monster and the DM would oblige me by acting out the psychic damage which resulted as the monster taking it personally (and deep down admitting the insult was true).

Now making a bugbear or ogre cry was fairly funny, but perhaps it was a bit too silly for mainstream D&D. Silly things can add to a game, but not everyone likes flumphs and tinker gnomes.
 

I cast Raise Dead on:

Critical Hits

seriously, 4E's idea of a critical hit is a joke.

"You mean I get to do as much damage as I might have done anyways (1 in 6 chance on a d6*), and, count my lucky stars, I don't even have to roll my sparkly die that I expressly bought to roll damage on? Thanks, WotC! You made critical hits so much fun."


*You have a better chance of rolling max damage on every other die than you have of rolling a 20 on your d20.
 


A mix of the two would be better.

With x2 critical hits, you often do less damage than you would on a regular roll. (when you roll two 1's). That is even suckier than getting max damage. So if I have to choose between the two systems, I'll choose max damage any day of the week.

However, max damage + another damage die roll would be even better.

As for confirming criticals, if you are a 3.5 or Pathfinder DM and you haven't houseruled it out of your game you are a bad DM. So bad, that while I'm not normally in favour of corporal punishment, I would strip off my belt and beat you all the way down to Antarctica.

Worst rule in the history of D&D. Ever.
 

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