SpiderMonkey
Explorer
There's a lot of stuff above that I would second. I really miss xp for gold in particular. I used to think it was goofy, but I like that gold and the debauchery it can afford is its own reward. In current paradigms, it's really almost a form of point-buy for leveling (if that makes any sense). Plus, gold-without-xp makes the motivation a bit weird: "I need to adventure to get gold so I can be better at adventuring." I guess I'd prefer "We gotta steal that diamond so I can be in beer and loose women for the next couple months. Hey, it beats cobbling!" Although, it could be just that I'm a bit lazy and don't want to have to wrack my brain for PC motivations.
Also, Morale. I like 4e well enough, but man, could it have used an explicit morale system.
Also, Morale. I like 4e well enough, but man, could it have used an explicit morale system.
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