Casting/activating before you hit the ground

@Caliban ...

Terminal Velocity varies depending on what you are doing ... a winged creature can increase their air resistance by spread their wings and gliding part of the way down, while a human has no wings to speak of and less experience at the whole flying thing.

However including rules for what a character does/doesn't know about falling would be silly, so I always assume that everyone knows how to try to slow themselves down. But even with that, terminal velocity is usually quoted at 54 meters per second on the low end but has been calculated at 76 meters per second as well. The range varies due to different factors in air pressure, where they started the fall, etc.

D
 

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Quasqueton said:
How would you rule this:

Like Hyp, if they're jumping intentionally on their turn, then everything's cool. Both can ready an action to turn on their devices whenever they like.

If they get knocked off by something else, they're in tough shape. Falling speed is 500 feet first round, 1000 feet each round thereafter. (Several sources: book Skydiving, Dungeon #93, current FAQ I believe, etc.) In my game, they fall the full 500 feet before their next action.
 

dcollins said:
Like Hyp, if they're jumping intentionally on their turn, then everything's cool. Both can ready an action to turn on their devices whenever they like.

Though Feather Fall's immediatesque action means I'd have no problem with it being used.

-Hyp.
 


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