Emryys said:
When can we see this?
*I may add your bits into my C&C...
I
plan to have it finished and available via Lulu in a month or so, though my day job eats up much of my free time, so I don't want to set a definite release date.
I should warn you that the system does not contain classes, feats, races, or skills in the traditional sense. Rather, it utilizes a system of "broad traits" and "narrow traits" to define PCs, with "broad traits" encompassing things such as race or class, and narrow traits encompassing things such as feats and skills.
Likewise, armor and weapons are simply props that, by default, have no mechanical value to speak of. That said, adding magical abilities to weapons in the form of either die roll bonuses or unique abilities (i.e., glows when near evil) is easy as pie and conversion of such weapons from other OGL games can be done on the fly.
It
does use hit points and levels, though the former come in two varieties (Body Points and Sanity Points, respectively). Ignoring Sanity Points is easy enough to do and won't impact the game, they're simply there as an option. For the record, the three design goals of the system are:
•Accessibility. These rules are designed to be accessible to both hobby newcomers and seasoned veterans of the hobby alike.
•Compatibility. These rules are designed to be as compatible as possible with the World’s Most Popular Roleplaying System. [Note: As an unplanned side-effect, they ended up havinng a high degree of compatability with other rules sets, as well.]
•Simplicity. These rules are designed to be as simple as possible, minimizing prep time and allowing for quick, fluid, game play.
And with that, so ends my thread hi-jack

(Sorry)