DragonLancer
Hero
Since one my friends picked up the game over the weekend we have had several games. We've found it to be a rather good game rather fatal. In fact we've only won two games out of five or six.
The discussion here has helped explain the XP pile because we were giving the monsters XP to the player who killed that monster. It means that levelling is rather slow. Having a communal pile makes sense.
An aspect that has really frustrated us though is that monsters get to attack first as soon as they appear and we are often low on HP very quickly. Having some kind of initiative system would have been better.
Lastly, two healing surges just isn't enough. We've burnt them by half way through the game. Five is too easy but four seems to be the right amount.
The discussion here has helped explain the XP pile because we were giving the monsters XP to the player who killed that monster. It means that levelling is rather slow. Having a communal pile makes sense.
An aspect that has really frustrated us though is that monsters get to attack first as soon as they appear and we are often low on HP very quickly. Having some kind of initiative system would have been better.
Lastly, two healing surges just isn't enough. We've burnt them by half way through the game. Five is too easy but four seems to be the right amount.