Castles and Crusades Classic Style Box Set

DarkCrisis

Legend
I just found out about this and ordered it immediately. It's digest sized and cut into several booklets and I think slimmed down a bit (only 4 classes!), but looks amazing!

Been looking for a reason to purchase their product and OGL stuff plus my love of old school box sets... WIN

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aramis erak

Legend
I hear its like a melding between AD&D and 3rd ed.
I got their circa 2009 whitebox... and the PHB and MM...
It's closer to 3rd mechanically, but not much.
None of my players were willing to give it a try at the time, as we'd just come off a D&D Cyclopedia campaign and a T&T 5.5 campaign.

It's got a universal non-combat rolling mechanic: 1d20+AttMod vs (12 or 18)+(difficulty mod 0-10); 12 if one of your 3 (human) or 2 (demi-human) primary scores, 18 if secondary.
Special abilities are more like those in AD&D, but those wher atts matter use the standard rolls.

Combat uses a base to-hit much like 3E BAB, and ascending AC.
 
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amethal

Adventurer
I recently discovered C&C and really enjoy the game mechanics. Really feels like a cleaned up and streamlined AD&D.
I just wish they'd gone a bit further in the streamlining.

I regularly get enthused about Castles & Crusades, and then I come across something that makes me think "I'm sure there's a better way to do this", and my brain switches gears from "playing the game" to "designing the game" and the mood is lost.

Which is your favourite version of Move Silently? The Assassin/Rogue version, the Ranger version, the Elf/Half-Elf version or the Halfling version?
 



Whizbang Dustyboots

100% that gnome
Which is your favourite version of Move Silently? The Assassin/Rogue version, the Ranger version, the Elf/Half-Elf version or the Halfling version?
Heh. That's the Troll Lords, who are as much enthusiastic homebrewers as they are publishers. They also had two different versions of the grue in their monster books as well at one point, which everyone involved in production missed.

Those little inconsistencies, and their recurrent editing issues, are something that are dealbreakers for some and part of the charm for others.

I have often thought they should hire an editing czar and allow them to do a serious pass on their books, but they're also resistant to changing the core books very much, so that no one ever feels like they have to buy the new versions to keep playing, which I think is a noble goal.
 

aramis erak

Legend
The writing style is much clearer than TSR-era Gygaxian, the organization's not horrible.

That they offered PDF for free during the lockdown, that was a nice thing.

The early white box was very reminiscent of the TSR D&D OE... as a nostalgia product, no complaints (other than "Where in hell did it go during the move??? it has my misprint 9th printing OE inside!!!").

They do their tribute well. I have no complaints about it as a conversation piece, especially since they didn't try to gouge on prices... but, for me, it's in that odd spot where I'm not happy using it.

It is monster stat block compatible with most of the other OSR D&D pseudoclones and retroclones.
 

Whizbang Dustyboots

100% that gnome
It is monster stat block compatible with most of the other OSR D&D pseudoclones and retroclones.
C&C is crazy compatible with everything through 3E, which is one of its biggest strengths.

If I went back to it, I would probably use the Monster Overhaul as my bestiary, plus the grue from Monsters & Treasure. (After backing Classic Monsters, I discovered that I really don't want to use Fiend Folio or Monster Manual II monsters for the most part nowadays. My DMing style has evolved.)
 

DarkCrisis

Legend
Just came in. Frickin' gorgeous.

System seems easy from what Ive read so far. Like a rules light 3rd ed that uses OD&D as it's race/class inspiration.

Ive got to read more of it because it seems like the best you ever get is a 50% chance at skills/saves/etc and that can't be right. I'm sure more will reveal itself as I read more than just the character creation booklet.

Looking forward to running some old 3E adventures, which I believe are easy to convert?
 

Whizbang Dustyboots

100% that gnome
Just came in. Frickin' gorgeous.

System seems easy from what Ive read so far. Like a rules light 3rd ed that uses OD&D as it's race/class inspiration.

Ive got to read more of it because it seems like the best you ever get is a 50% chance at skills/saves/etc and that can't be right. I'm sure more will reveal itself as I read more than just the character creation booklet.

Looking forward to running some old 3E adventures, which I believe are easy to convert?
It's AD&D, not OD&D, as you'll see as you go on.

Saves are and remain hard in C&C, which is one of the criticisms of the game. It's easy to change, though. It's a system that is incredibly friendly to house-ruling.

And yes, there are conversion sheets out there for 3E to C&C (I believe Goodman Games has one on their old message board, which you can still find via Google), but basically, just lop the bonus hit points and bonus damage off of 3E monsters and you've got a good approximation, although the 3E adventures will still be somewhat tougher than a C&C adventure would be at the same level.
 

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