Acid_crash said:
Oooo ooooo (raises hands in air to get attention)... Now that I have your attention, I have meself some queries to ask you.
1) How does multiclassing work in this game? From rpgnet, each class has its own experience charts for leveling up, so does multiclassing work more like the older editions where you pick which classes you multiclass and go from there, or does it work more like 3.Xe?
Yes, each class has it's own XP tables. What happens is, when you create a character, you can start with two classes. This works like the older editions, where you take the best of both and average most things. You divide XP evenly between classes, so you advance slower. You can pick up another class later on; you start at level 1 in that class, and you adjucate it normally.
Acid_crash said:
2) What abilities do each race have?
Dwarves (+1 Con, -1 Dex)
...Animosity (Elves)
...Deepvision
...Determine Depth and Direction
...Enmity (Goblins and Orcs)
...Defense Expert (Giants and Ogres)
...Resistant to Arcane Magic
...Resistant to Fear
...Resistant to Poison
...Stonecraft
Elves (+1 Dex, -1 Con)
...Enhanced Senses
...Low-Light Vision
...Move Silently (in wilderness settings)
...Spell Resistance (Sleep and Charm)
...Spot Hidden Doors
...Weapon Training
Gnomes (+1 Int, -1 Str)
...Animal Empathy
...Combat Expertise (Goblins and Kobolds)
...Darkvision
...Enhanced Hearing
...Spells
Half-Elves (-1 Con if favored elf lineage)
...Favored Lineage (Human or Elf)
...Enhanced Senses
...Low-Light Vision
...Spell Resistance (Sleep and Charm)(Elf Lineage only)
...Spot Hidden Doors (Elf Lineage Only)
Halflings (+1 Dex, -1 Str)
...Fearless
...Hide
...Move Silently
...Night Vision
...Resistant to Poisons
Half Orcs (+1 Con, +1 Str, -2 Cha)
...Darkvision
...Enhanced Sense of Smell
...Resistant to Disease
Acid_crash said:
3) How easy would it be to implement feats into the game?
Very easily. You could rip them straight out of the PHB if you wanted; I don't see it harming the game in any way.
Acid_crash said:
4) Does this game make it easier to create your own classes, and how well do you think prestige classes would work in the game?
It takes a little more guess work than D&D 3.x to make your own class. I don't think prestige classes would work well, since the base rules have no feats or skills you can choose from, which form the backbone of most prestige class requirements.