GravyFingerz
Gravymancer
Jackal42 said:You're not alone...I want C&C in my hot little hands now as well.![]()
Oh yeah, I can taste that sweet boxed set right now. It's like candy, castle candy.
Jackal42 said:You're not alone...I want C&C in my hot little hands now as well.![]()
Yes.MerricB said:Incidentally, if I were to play with two GMs, would I get different answers to the question "can I climb this tree?" based on the GM's mood?![]()
Different playtest groups have handled the attribute check mechanic different ways in play. Some groups have the players precalculate a target number including primeness, attribute modifier, & level. Some groups treat primes as TN 18 with a +6 modifiers instead of TN 12. Some groups the player just rolls & tells the CK whether his relevant attribute is prime or not.Talath said:The player's would keep track of their saving throw DCs. At least, that's how I imagine it would be.
Race, class, & primes. Two characters with the same race, class, & primes are pretty much equivalent mechanics-wise.d4 said:how much customization of characters is there?
Von Ether said:... Cons:
Six savings throws, no thanks. I like my three.
The guidelines for skills seem no less complicated than regular skills, not much motivation to switch.
To fiddle or create a new class from scratch, I have to tweak class features AND XP charts? ugh.
A crayon in the box ... cute, but to acutally use it on the dice is nostaliga too far for me.
I am all for a streamlined system, but all the nostaliga and sacred cows in the pasture don't do anything for me.
I wait and see.
Von Ether said:Hmmm.
So far, I am not total convinced, though I love the idea of a simplified d20. Nostoliga does nothing for me in DnD.
*SNIP*
A crayon in the box ... cute, but to acutally use it on the dice is nostaliga too far for me.
I am all for a streamlined system, but all the nostaliga and sacred cows in the pasture don't do anything for me.
I wait and see.
Akrasia said:Okay, I'm a bit confused now. I thought there was something analogous to the "dual-class" option in C&C. Or at least some other playtester assured me that there was.
Am I mistaken. :\
Aaron2 said:So, if the entire party is, say, within a fireball blast, do some of the party members have different save DCs that other party members? I can't see how that is simpler than a +6 bonus that has already been factored in on your character sheet. It seems to me that the DM would have to memorize the Prime attributes of every party member in order to know what the save DCs should be.
What am I missing?
Aaron
Acid_crash said:I'm back with another question for you.
Correct me if I am wrong, but in the older editions when a human dual-classed, he went from one class to another, just like 3.Xe multiclassing...but wasn't he restricted in what abilities he could use. I guess this would make it easier, and this is how I understood pre-3e D&D.
A human started as a mage, got to 4th level, then switched over to fighter. Now, as I understand it, the character could not use any magic abilities until his fighter levels either equalled or exceeded the mage levels, and then he could use the abilities from both classes. Is dual-classing going to work like that also? If so, that would be an automatic house rule in my games, along with the no armor rule for mages (going to use arcane spell failure like 3.e, just double the percentages).
If my understanding of previous editions is wrong, then I had a bad DM explain how it worked to me.