-What are some good choices for a prime attribute? Obviously one is mandatory (class you pick) but what about the other(s)? Form what I gather Dexterity and Charisma seem to win out, because they really help in avoiding many spells (or at least save vs half)
-TWF uses DEX mod in its attack roll, NOT STR mod, correct? (unlike normal melee combat)
-What does a sleeve tangler look like?
-Why the bloody blazes is bearded axe so much more powerful than other 2H weapons?
-Why would anyone take falchion over broadsword?
-Why isn't the nine ring broadsword on the monks weapon list? (unless its not what I think it is)
-The flamberge...why is it so muchmore powerful compared to 2H sword? Seriously, it ought to have had 1d10 damage with a reach special quality or something, not a freaking +2 to damage which basically makes ita no-brainer for even non-munchkin 2H weapon fans (along with bearded axe)
Thanks
-TWF uses DEX mod in its attack roll, NOT STR mod, correct? (unlike normal melee combat)
-What does a sleeve tangler look like?
-Why the bloody blazes is bearded axe so much more powerful than other 2H weapons?


-Why would anyone take falchion over broadsword?
-Why isn't the nine ring broadsword on the monks weapon list? (unless its not what I think it is)
-The flamberge...why is it so muchmore powerful compared to 2H sword? Seriously, it ought to have had 1d10 damage with a reach special quality or something, not a freaking +2 to damage which basically makes ita no-brainer for even non-munchkin 2H weapon fans (along with bearded axe)
Thanks
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