GothmogIV
Adventurer
My group is a bunch of middle aged dudes who cut their teeth on 1e&2e. We also played a few Chaosium games back in the day (CoC, Stormbringer). We played 3e for a few years before life got in the way (wives, children, geography). 
In 2019, I got the 5e books and we began to play again--quite frequently, and online, during the pandemic. 5e never felt right to me as a DM. I still had an 2e mindset, but we were playing an entirely different game. I couldn't get over how powerful the characters were, and how different the action economy had become with an endless parade of 'readied action/action/bonus action/reaction," all of which were just mechanical. I came to loathe it. My players weren't roleplaying, nor were they really thinking that much: they were just calling out their endless iterations of race/class/subclass actions on their character sheets. I ended up incorporating some house rules: gritty realism, bans on certain spells, etc. and it went better, but I was on the hunt for a better system, but it had to be supported on VTT.
I have found that we are all having a better experience using Castles&Crusades. They are not fantasy superheros mechanically annihilating everything in front of them. Sometimes the even have to...retreat! They are playing smarter because they can't depend on some boring ass built-in 'action' on their character sheet. The stakes feel higher. If feels dangerous again. It's way more fun!
				
			In 2019, I got the 5e books and we began to play again--quite frequently, and online, during the pandemic. 5e never felt right to me as a DM. I still had an 2e mindset, but we were playing an entirely different game. I couldn't get over how powerful the characters were, and how different the action economy had become with an endless parade of 'readied action/action/bonus action/reaction," all of which were just mechanical. I came to loathe it. My players weren't roleplaying, nor were they really thinking that much: they were just calling out their endless iterations of race/class/subclass actions on their character sheets. I ended up incorporating some house rules: gritty realism, bans on certain spells, etc. and it went better, but I was on the hunt for a better system, but it had to be supported on VTT.
I have found that we are all having a better experience using Castles&Crusades. They are not fantasy superheros mechanically annihilating everything in front of them. Sometimes the even have to...retreat! They are playing smarter because they can't depend on some boring ass built-in 'action' on their character sheet. The stakes feel higher. If feels dangerous again. It's way more fun!