Turanil
First Post
Reading some threads on other forums, I came to think twice about the SIEGE engine.
That is, I wondered about a 1st level cleric (wisdom as prime) better at tracking than a 1st level ranger (without wisdom as prime). And also I wondered about a 1st level fighter with dexterity as prime, who would be at +6 to climb, hide, pick-pocket, etc., while the 1st level thief is only at +7 for those same things that are class abilities for him. So I thought of implementing the following system:
-- Character wants to attempt a task (track, climb, fast-talk, whatever):
1) roll a d20 vs a DC (using d20/3e DC that already exist)
2) add relevant ability score modifier
3) if the relevant ability score is prime, add +3 (instead of +6)
4) if task is covered by a class ability (tracking, climb, etc.) add level+3 (instead of just the level)
Possible problems genrated by this houserule:
-- More bookkeeping on character sheet, less simplicity.
-- Saving throws more uniform.
Any opinion? Suggestions for improvement? Unforeseen flaws?
Thanks
That is, I wondered about a 1st level cleric (wisdom as prime) better at tracking than a 1st level ranger (without wisdom as prime). And also I wondered about a 1st level fighter with dexterity as prime, who would be at +6 to climb, hide, pick-pocket, etc., while the 1st level thief is only at +7 for those same things that are class abilities for him. So I thought of implementing the following system:
-- Character wants to attempt a task (track, climb, fast-talk, whatever):
1) roll a d20 vs a DC (using d20/3e DC that already exist)
2) add relevant ability score modifier
3) if the relevant ability score is prime, add +3 (instead of +6)
4) if task is covered by a class ability (tracking, climb, etc.) add level+3 (instead of just the level)
Possible problems genrated by this houserule:
-- More bookkeeping on character sheet, less simplicity.
-- Saving throws more uniform.
Any opinion? Suggestions for improvement? Unforeseen flaws?
Thanks


