Magus Darkholme
First Post
While re-organizing my room the other day, I came across the old Playstation game Castlevania: Symphony of the Night, which is considered one of the best, if not the best, games in the entire series. I took a break and sat down to start a new quest, and about a half hour into it, I thought that some of these monsters would be excellent for D&D
. So, over the course of the next few weeks, I plan on "converting" if you will some of these monsters over to be used in a 3E D&D game.
Right now all I got done is the dhuron (the headless, sword-wielding skeleton that is cradling its head in its arm), but I plan on doing stats for a bunch more, including everyones favorite, the flying medusa head
. I also plan on writing up NPC stats for Alucard, Dracula, and Simon and Richter Belmont.
Well, enough babbling, here's the first one, dhuron
.
DHURON
Medium undead
Hit dice: 5d12 (33hp)
Initiative: +2 (dex)
Speed: 30ft
AC: 17 (+2dex, +2natural, +3hide armor)
Attacks: Rapier +5 melee, or claw +5 melee
Damage: Rapier 1d6+3+electrical charge (see below), claw 1d4+3+electrical charge (see below)
Face/reach: 5ft by 5ft/5ft
Special attacks: Electricity charge
Special qualities: Undead traits, immunities, turn resistance +2
Saves: Fort+1, ref+3, will+5
Abilities: Str 16, dex 14, con ---, int 10, wis 12, cha 8
Skills: Hide+6, move silently+7, spot+11, listen+11, search+7
Feats: Alertness, combat reflexes
Climate/terrain: Any land and underground
Organization: Solitary, pair, or troupe (3-6)
Challenge rating: 3
Treasure: Standard
Alignment: Neutral evil
Advancement: 6-15HD (medium-sized)
A dhuron is a special form of undead that is created when a criminal is beheaded. They stalk the land, searching for living victims to slaughter mercilessly.
A dhuron looks like a headless skeleton, with yellow colored bones, wearing tattered hide armor. In one hand it wields a rapier, and in the other it cradles its severed, skeletal head.
Dhuron usually act as guards in a necromancer’s, lich’s, or other powerful undead’s lair. They are able to understand most orders, as long as they aren’t complex ones. In whatever they’re charged to do, they carry it out relentlessly.
Dhurons are do not speak save for inhuman screams and grunts. They understand common and any other language they knew in life.
COMBAT
A dhuron enter combat by methodically advancing and slashing against the target. If an enemy proves to be too powerful, a dhuron will use its electricity charge ability.
Electricity Charge (Su): By taking a full round action, a dhuron is able to channel electrical energy form the quasi-elemental plane of electricity into its being. This energy lasts for a total of 10 rounds, and is expended through its attacks. When a dhuron is under this effect, all creatures struck by its sword or claw attacks take an extra 2d6 points of damage. Also, any creature that physically touches a dhuron while this ability is in effect, takes the said damage as well. If a creature is immune to electricity, then it is immune to this attack.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, sub-dual damage, energy drain, ability damage, or death from massive damage.
Immunities: Dhurons have a cold and electricity immunity. Because it has no flesh or internal organs, they take only half damage from piercing and slashing weapons.
All comments and suggestions are welcome
.

Right now all I got done is the dhuron (the headless, sword-wielding skeleton that is cradling its head in its arm), but I plan on doing stats for a bunch more, including everyones favorite, the flying medusa head

Well, enough babbling, here's the first one, dhuron

DHURON
Medium undead
Hit dice: 5d12 (33hp)
Initiative: +2 (dex)
Speed: 30ft
AC: 17 (+2dex, +2natural, +3hide armor)
Attacks: Rapier +5 melee, or claw +5 melee
Damage: Rapier 1d6+3+electrical charge (see below), claw 1d4+3+electrical charge (see below)
Face/reach: 5ft by 5ft/5ft
Special attacks: Electricity charge
Special qualities: Undead traits, immunities, turn resistance +2
Saves: Fort+1, ref+3, will+5
Abilities: Str 16, dex 14, con ---, int 10, wis 12, cha 8
Skills: Hide+6, move silently+7, spot+11, listen+11, search+7
Feats: Alertness, combat reflexes
Climate/terrain: Any land and underground
Organization: Solitary, pair, or troupe (3-6)
Challenge rating: 3
Treasure: Standard
Alignment: Neutral evil
Advancement: 6-15HD (medium-sized)
A dhuron is a special form of undead that is created when a criminal is beheaded. They stalk the land, searching for living victims to slaughter mercilessly.
A dhuron looks like a headless skeleton, with yellow colored bones, wearing tattered hide armor. In one hand it wields a rapier, and in the other it cradles its severed, skeletal head.
Dhuron usually act as guards in a necromancer’s, lich’s, or other powerful undead’s lair. They are able to understand most orders, as long as they aren’t complex ones. In whatever they’re charged to do, they carry it out relentlessly.
Dhurons are do not speak save for inhuman screams and grunts. They understand common and any other language they knew in life.
COMBAT
A dhuron enter combat by methodically advancing and slashing against the target. If an enemy proves to be too powerful, a dhuron will use its electricity charge ability.
Electricity Charge (Su): By taking a full round action, a dhuron is able to channel electrical energy form the quasi-elemental plane of electricity into its being. This energy lasts for a total of 10 rounds, and is expended through its attacks. When a dhuron is under this effect, all creatures struck by its sword or claw attacks take an extra 2d6 points of damage. Also, any creature that physically touches a dhuron while this ability is in effect, takes the said damage as well. If a creature is immune to electricity, then it is immune to this attack.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, sub-dual damage, energy drain, ability damage, or death from massive damage.
Immunities: Dhurons have a cold and electricity immunity. Because it has no flesh or internal organs, they take only half damage from piercing and slashing weapons.
All comments and suggestions are welcome

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