(Casual D&D) A Game of Trust

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Sleeping comfortably, Fendric dreams of bounding with his warhorse across the open fields, his full plate armor glistening in the Sun... As he bears down upon a orc, his mighty flail swings upward in a curving arc, sundering the head of his evil foe...

(ooc: Don't mind me - I just wanted to keep this on page One. Less work that way.)
 

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Elven ponderings.

He eventually makes it into his room, taking a flaskof elven wine for the trip along, as well. (tell me the price, i want something good, even bordering on magically so, im willing to spend up to 20GP on the stuff.)

He, being an elf, doesn't waste his hours in as much sleep as the humans require. He uses the ambient moonlight, the pale glisten magnified in his powerful eyes, to read his book over, the shiny amber ink receptive to such a use. He has ideas of many things he would like to do with his time, many projects, but for now he will venture forth, gaining experience and power. As was his intention, in part.

(spot 17, as he is sitting next to the window.. just in case.)

He finally settles on the floor, curled comfortably with a blanket and astrule on top of him. He doesn't dream, but only remembers he and a young elven girl running around a great tree, laughing and playing in Silver moonlight.
 

Minor Edit

[Fendric is down to 14 gp in his pocket, not 25 as previously reported. My bad.]

So, when do we get to wake up? GP?
 

(Sorry, surprisingly busy day today... And it continues, so I don't really have time to work up a really solid post, but in brief:)

Aerda/Victus: (It wasn't clear who was sharing Exantrius' room, but I think it defaults to you two since Fendric paid for his own.) The night passes fairly comfortably, although you are roused more than once by fits of coughing from your elder companion. When you awaken (or rise from your half-slumber) you find that he has already slipped out.

Fendric: Exantrius wakes you up about half an hour before the crack of dawn to take him to the temple... He's very talkative on the way there, but once you arrive he devotes his attention to bowing in prayer, as do a few others encircling the center shrine -- though none, it seems, except for the old knight, and your own faithful brethren.

Niccolo: Assuming you still want that banner, you'll have no trouble waking up with Fendric... At the market, you can get a square yard of good banner-quality fabric for five silver pieces... Craft check DC 20 to get it completed before Exantrius returns (assume ten percent for each point over 10... Under ten is a botched job, and you'll have to start over later.)
The book and quills are harder to round up in such a short time, however... You may have to see if you can borrow some pages from Aerda, for the time being.

All: The morning is still heavy with fog when Exantrius returns. He rides a proud white horse whose age is clearly showing, becoming a spotted pale grey. Two other horses follow, these far more stout, clearly in their prime. Fendric brings up the rear on a horse of his own, looking quite dignified, although he has to make the occasional clumsy grab for balance when his mount takes an unexpected step.

Once you're mounted and ready (I'm assuming Fendric/Niccolo on one horse, Victus/Aerda on the next, and Jalarzi/Merrim on the last) you are led up out the North gate of town, through the shanty-towns which seem still to be sleeping, and up the road to the North. You can hear the waves crashing to your right, invisible in the mist, and almost ominous as the silence of travel sets in.

Exantrius is peculiarly untalkative through all this, although he's certainly responsive to any questions or suggestions you might have.
 
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Merrim sighs. "What a lovely morning. I like the sound of the waves crashing against the shore. It sounds especially nice with the silence of the morning." She speaks up to Jalarzi, "I don't mean to trouble you but I know absolutely nothing, and I mean nothing, about riding a horse. I'll just be hanging on back here and enjoying the ride."

OOC: Just for info, Merrim's spells that she always has memorized are:
0-Detect Magic, Read Magic, Prestidigitation, Ghost Sound, Dancing Lights, Light
1-Color Spray, Magic Missle, Silent Image
 

Warning - long.

[OOC: Begging your pardon, I was looking forward to this particular opportunity to roleplay. (Could you tell? :) ) Thank you for bearing with me.]

Fendric is already awake, dressed (in the "recruitment" studded leather) and ready to go when Exantrius enters his room. Moving about the room to collect his flail, Fendric tries (but fails) to be quiet so Niccolo can get his sleep.

"Good morning, Sir Exantrius!", Fendric whispers a little too loudly. "May the Light bless you and keep you in its dawning!"

Fendric, beaming, exits the room forthwith, and is easily as chatty as Sir Exantrius on the walk to the Temple. Most of the conversation, having to do with Fendric's life at the Temple, and his current situation ("Two moons leave!") is on Fendric's end, mainly due to his boundless enthusiasm to go adventuring...

"Would you believe, Sir Exantrius, that I've never before left Hedrogura? It's true!! The most excitement I've ever had in my life was the two times I was hired to heal fighters in the Pits! I've always longed to see the countryside; The Shining One has truly blessed me to allow me to accompany you on this righteous mission!"

Once they arrive at the Temple, Fendric proudly introduces Sir Exantrius to Father Brewek and his brethren.

"And this is Brother Asgriff..."

Light keep you, good Sir!

And you as well, Brother... Asgriff?

Once introductions are over with, Fendric's brethren find Exantrius a comfortable space in the Altar room, while Fendric steps into Father Brewek's office...

"So, Fendric, I see you found something to DO with yourself on annual leave. Splendid!"

"Yes, Father! I'll return the recruitment armor to the armory as soon as I've gathered my things..."

"Oh, no need, young Brother!"

"Father?"

"No, I won't have an officer of the Faith going out and looking like a common brigand. The armor you wear is now yours. When you return to us..."

(IF I return to you... alive...)

"...you can bring it back. You'll likely have procured armor more suitable for a righteous son of Pelor by then, anyway. Something in chainmail, or even (Light Be Praised) full plate..."

"But Father, whatever will the others do?"

"The Light will continue to shine on this humble altar. We've almost got enough in collections for another set, anyway."

"I was unsuccessful, except for Sir Exantrius, but he's already a true believer..."

"It is, as I expected..."

"Father?"

"Fendric, why do you think I send you out on such missions?"

"To be honest, Father, I have no rightly idea. Nor, I suspect, do my Brethren."

Brewek jumped all over him:

"You're probably all convinced that the doddering old man you see before you has lost his nut, aren't you? That he's got you toting worshippers to the Light from bars, where they're least likely to come from, eh? Admit it!"

"Well, okay, yes--"

"--WRONG, young Brother! It's so that you can feel confidence in YOURSELF [tapping Fendric's breastplate for emphasis] and pride in your FAITH. If you can stand up to uphold the LIGHT in a roomful of people you've never MET, can't TRUST, and who might likely be able to KILL you, then The Shining One SMILES upon you, wherever you GO!"

For once, Fendric was speechless. Brewek was smiling.

"Now go get your things, Fendric. You mustn't keep Sir Exantrius waiting..."

"Yes, Father. Light bless you, sir."
________

(We now return you to your regularly scheduled programming.)

Fendric attaches his pack to the horse. Fendric's pack weighs roughly 70 pounds - medium encumbrance.
 

Wellup

Aerda finally snapped out of the half dream of his folk and looked about the room. He has slept later than he wanted, but the memories of his childhoos brought a smile to his face.

He suited up quickly enough, his long jacket opened in back for riding and a seperate hood over his head and curly black locks. It shadows his face somes, but can't subdue his skin color, nor the vibrant red. His rapier at his side, and shortbow strung and on his back.

He waits downstairs for the rest, ready to set out when they are.

(you never got back to me about that elven wine stuff, should i just make something up?)
 

Niccolo gathers the cloth (paying the Woman handsomely for it, in thanks for her being up at this early hour. In fact, he buys extra, for his skills are not really all that great as a Warrior of the Needle <Jack-of-All-Trades Feat, count as Rank 1 in all skills>.
Spending the rest of his morning (after unsuccessfully tring to gather a Book for the 'Annals of Sir Exantrius') sewing, he isn't all that inpressed with his efforts (Not a botch, but not a '20' either). Never disheartened, he sews the missing Silver buttons back onto his Jacket (NOW I roll a 17 (21 total...Sigh).

Niccolo buys some rations for the trail, as well as several cheap bottles of Wine and he is ready.
(I'll still look up until we leave for a Book).
 


(OOC - Quote the introduction: "PHB only for character generation." I'm not too concerned about the Jack-of-all-Trades feat, but email me if you want non-PHB material -- with detailed rules, as I don't own every book out there -- in the future.

In case you're wondering: Why does it matter if I don't ask to see your character sheet? It matters because I'm not asking to see your character sheet... I don't have the opportunity to look everything over and to preserve balance, so the most I can do is assume you're playing with the same ruleset and leave it at that. Once you start gaining levels, I'm more open to new things -- I just didn't want to get a lot of email from "prospective" players asking for feats, weapons, ECL races, et cetera. From six players, who won't all be asking at the same time, it's not a problem :)

National Acrobat: I don't need to see your memorized spells, and I'd actually prefer not to. It doesn't make such a difference at lower levels, but later on it can become an issue... I want to avoid tailoring encounters for/against the party, at least on a micro level. It would put me in an odd position, for instance, to know you had haste memorized -- do I give NPCs slow, or not? It's hard not to let knowledge influence your decisions once you have it, so I try to have as little as possible :)

Oh, BTW, sorry about jumping past the morning in the temple, dp. I'd just realized how long we'd spent in the same friggin tavern, and felt obliged to move things along.)
 
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