(Casual D&D) A Game of Trust

Fendric listens to Victus and Aerda. Uneasily, Fendric leans over to the others from atop his horse, speaking softly. "Thank the Light I did not notice them myself, for I would have been compelled to send their souls back to the hells on the instant. I still might, if we get any trouble, may his Enduring Beacon protect us."

Still muttering to himself ('abominations most foul'), Fendric rides on. As they come to the inn, Fendric looks to the others. "Here first, or to find Brother Premule?"

Fendric will go along with the group's decision, although he'd like to find Brother Premule first.

[Okay - probably last post of mine this thread for a while. Turns out the room has a jack, but no kind of net.terminal, and I'm not bringing a laptop. I might get one chance to hit a net cafe, maybe two if I'm lucky.

So - GP, you gonna change the title back now that it's April 2?]
 

log in or register to remove this ad

:: Draven lingers in the back of the party, occasionally chancing a look behind them and above the other buildings in the area. He follows the group, not caring what the immediate destination may be.::
 


"I know what I saw. Masks, you can see the eyes through. There were no eyes here. I fear for the fate of this town, and we should be on our watch tonight. In fact, we should probably all share a single room, but rent two or three to allay suspicion."
 

Merrim's bells on her cap jingle as she continues to speak, "I don't doubt what you saw. It just doesn't make sense. If servants of Heironious are so plentiful around here, why would they stand for undead guardians? Isn't that like a, um, paradox, or moronic oxy, or conundrum, or well," she says exasperated, "well, isn't that just not what they believe." She smiles, fully convinced that she has just won a great battle.
 


Well

Aerda seems quiet for a few seconds. "Well, Imagine this scenario, I don't know if it is true, but it helps open one's mind. Your town-guard have been stretched thin, frequent raids kill more men every night, more families lose their father's, more men lost their brothers, their friends. A last resort, reanimating those bodies to serve as guards. Grim, unnatural, but the men's souls pass on, the skeleton is the only reused part. Well, I don't encourage it, but one never knows all the angles of a situation. The world is just funny like that I suppose. Besides, the ring is not alarming me of danger."

He shrugs, and continues to the outside of the bar. He pulls his hood up over his ears and pockets his hands, "Let us clear up this business right now, I will not have anyone sleeping in fear if it is not warranted." He holds up a hand to keep them back, and approaches one of the guards of Heironious. He makes sure the man's attention is on him, before continuing. "Greetings, I am a traveller, approached here late, only a while ago. And one of my companions fear that he sensed Undead. Desiring to be helpful, we decided to let the proper authorities know. It may seem absurd, but he sensed the undead as one of the Guards outside the gate there. Was this a fallacy of perception, a possible plight, or something I am ignorant to in entirety?"
 

The guard's round cheeks pull back into something between a frown and a smile. "Wish I knew enough to tell you, really. Much as I can tell you is not to worry, you're in no danger" -- he doesn't seem so confident in saying this -- "and we're here keeping watch, just to make sure." -- again, not so confident.

"And it would be nice if you didn't spread rumors about anything that you, or your companions, saw or thought you saw. Not like there aren't rumors already, and not like it isn't plain as day that something's not right..." He pauses to catch himself, and draws his face up more formally. "But all the same, it'll do no one any good if everyone starts worrying or panicking when they don't really know what's going on."

(BTW, strictly for future reference, would you mind attaching a Diplomacy check to any inquiry like that? As a general rule of thumb, if you feel the need to take time wording it properly, you're probably also going to worry about expressing it properly -- hence, Diplomacy. I bring this up only as I'm noticing how difficult it is to judge a given character's reaction to certain things -- a Diplomacy check would give some extra guidance, aside from which it seems contradictory to ignore Charisma-based skills in a role-playing driven game :) Don't worry, your Diplomacy check won't be the determining factor in a given situation -- the characters will react to what you say, a good Diplomacy roll will just make it that much more convincing.)
 

Hrm

Aerda nods his thanks, "We know how to keep our mouths shut. Thank you, good night." He slowly backed away, then turned and walked back to his group.

"We will find out more about this, perhaps. I've noticed, in my years, that people tend to sometimes have to do things they just have no choice in. I figure this is one of those times... Let's let Brother Milos get a full night's sleep, I think merrim here is ready for a soft bed as well. I vote we turn in for the night."

(ooc- diplomacy retro-check= 16... And I will keep that in mind, and start including them, and other relevant checks like bluff that will be relevant in dialogue and such.)
 

Niccolo tries to 'make polite conversation', asking about any Musical Colleges in the city, the weather, Merrim's need for a new outfit < :P >...
 

Remove ads

Top