(Casual D&D) A Game of Trust

Fendric reaches in his vestments for a silver, which he sets before the old man. "Good sir, we wish to know something else that is not a fortune, Pelor bless you; I wish to find a cleric who can cure our friend here of a disease he contacted fighting a heinous beast of the undead. Do you know of any nearby?"
 

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[Sorry, that's just hilarious - the one PC who can make that check, can't share any info with us... :)]

Fendric has no Knowledge-Nature Ranks.
 

(OOC- dp, hilarious indeed :) And on that note, Festy, I will mention that I am conscious of the fact that you're pretty left out of things at the moment, and don't intend to drag that out any more than fits the game... Further, the ways you've found to remain "in the game" have been both amusing and moreso appreciated.)

Nurthk: Listening to the seer, something odd stands out: The phenomena he seems to be referencing with the sea turtles, running down the beach, is backwards. They don't ever really run from the tide; rather, the young must scramble TO the ocean to escape predators... On an unrelated note, the incense he burns seems like some sort of sage, though it's scent has a strange character which you have no before encountered.

Fendric: On your request, the old man shudders for a moment, then lets out a squawking cough. He reels for a moment, seeming to be chocking, then slams his hand down upon the burning pile of incense, sending a wave of embers out across the waters.

At that, his breath begins to normalize, and his gaze turns to you with a sort of seething annoyance.

"Cleric?" He looks at you, then at the Heironeans who have bundled behind you. He seems confused for a moment, as though you are playing a trick, then his eyes soften with realization.

"A cleric of sufficient skill to heal the sick and wound the maimed! Yes! They erected a Station of Fharlangn not far from here, years very old ago. You may go there and then continue 'long your way, o'er..." His eyes eyes shut for a moment, and he breathes deeply -- "mountains, it was. O'er or un'er, either way 'tis where you must go, and where you least want to be."

He grins, almost sinister, but only for a moment, then begins building another pyramid.

"West!, South!, South!, then West a ways..." His eyes flash shut again, then he begins shaking his head. "No, no... Just West from here" he points down the road which leads to the river, "then a South at the crossroads, first crossroads, only an hour's walk, e'en carrying the corpsy giant..."

He begins scraping flint and steel again, trying to catch the pile on fire.

"Damned wind, need some oil..." He ducks back, shuffles through his things again. "What other questions have you?"

He returns with a small vial of oil, and readies himself to place a drop on his pyramid of incense, waiting for your request.
 

Fendric casts his eyes downward, duly chastened for interrupting the man's venture into prophecy and for being of insufficient power to definitively cure Nurthk. Still hoping that the man will take his silver, he contemplates what the man had to say while the man attempts to restart his fire. [Fendric will move to where he can block the wind for the man.]

To Niccolo, Nurthk, Fergus, Xiao and the others, he says, "It would appear that an apology is in order, for my distracting you from our quest to rescue Father Premule, for I should have trusted the Heironians among us to see that true, and instead continued with what Sir Exantrius would have wished for us. May Pelor, and all of you, forgive me; I hope those among us who so wish to do so, can continue in the attempt to save Father Premule. But it would appear that this helpful man has shown me the error of MY ways, at least.

I wish to continue forthwith to the station of Fharlanghn as the man indicated, to restore Nurthk, and then to the mountains to deliver the southmost of our remaining letters. I'll understand if any of you do not wish to come with me, and bear you no ill will, but as the Light is my witness, I consider Nurthk my own responsibility, and will attempt to set that right first and foremost.
"

Fendric then turns to the seer and says, "I think you've helped us quite enough, may Pelor bless you. You've been a boon and a revelation. Pray take this silver, and also a gold." Fendric adds a gold coin to the silver in his hand, which he extends to the old man as soon as his fire has lit.
 

Laughing a bit at poor Fendric's Self-Admonishment, Niccolo pipes up 'Good friend, beat yourself not. We may acomplish all in good time. I do agree that getting our friend here back into good health is top priority, so let us away and on to it.' Smiling and doffing his cap to the old Seer, Niccolo continues to trill scales and little caprices on his Violin as they travel.
 

The man takes your silver, and your gold, and bows his head politely.

"Thank you, young cleric... May you travel well."[color]

He begins to close his window as you move across the river, but pauses abruptly to call out one last warning:

"Remember, stick to the roads, and stay out of the wild! Nature will be no friend to you..."

The window closes at that...

...

The Heironeans bid you a short farewell... Shavah offers to come along, but her preference is to continue their search for Premule, at this point.

Your journey West goes easily enough. You go through one sparse halfling settlement -- quiet at that time of night -- and within the hour arrive at the crossroads the seer mentioned, in a lightly wooded, hilly area.

As you turn to head South, everyone make Will saves.
 
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[Will Save: 11 +7 = 18.]

Fendric, if he makes the save, will stick to the road as much as possible, as the old man suggested, and ready his holy symbol if he sees a 'threat.'
 

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