(Casual D&D II) The Fellowship of the White Dove

Fendric, clasping his holy symbol, forms the words to Shield of Faith, and as he casts it, moves to wake the rest of the party along with Hiritus.

[Fendric casts Shield of Faith - AC 18 for the next 4 minutes.]

[Initiative: 1! (yay!)]
 
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Fendric There is enough time to invoke your Shield of Faith and help the others up -- barely. Shortly after your spell is cast, they are within range to send a large battle-cry and a small volley of thick stone spears your way... One comes close to hitting you, and another catches Hiritus deep in the hip. The rest fall to the ground, harming no one.

Now that they are closer, you have a better survey of their numbers: The javelin-throwers have paused to ready a set of crude stone axes; coming around on either side are screaming orcs wielding larger blades, odd in construction but resembling scythes and falchions respectively; jogging to the right of this pack are two large, well-built Orc weapons -- a single- and double-axe respectively; coming up behind this group is a huffing helmeted fellow too far for his breastplate, carrying a greatsword of human make; and, shouting and struggling to keep up with the rest, a tall figure hidden behind a rather fine suit of full-plate, waving a well-made bastard-sword.

Map at the start of initiative order (once it's in):

Code:
  ABCDEFGHIJKLMNOPQRSTUVWXYZ
 1                           
 2  *    *          *   * *  
 3      *  *                    
 4  *            *     *              
 5         *  *                 
 6    *                      
 7       Y  L       *   O  o   
 8   *        B         H n 
 9           B   *       @ N
10 *         B          S 
11         Y  B          F R    
12    * W     *          *       
13        * L   *   *         
14  *                     *   
15       D     *    *  *        
16  *   *   A                
17              *  *       *    
18 P        *                   

F = Fendric    R = Raven
O = Oliver     o = Orbril
N = Nurthk     n = Niccolo
H = Hiritus    S = Shavah

@ = campfire   * = Tree

B = Battleaxe
Y = Scythe     L = Falchion
D = Double-axe A = Greataxe
W = Greatsword P = Full plate
 

Nurthk rises from his slumber quicker than before, now that he's used to it. He calmly plucks his weapon from beside him and moves towards the closest orcs with cold, measured steps.

"Flee while you still have legs to carry you, meatbags!" he yells at them.

Initiative: 12

(power attack [-2] with 2 handed weapon)

attack (d20+6) 22, dmg (d8+10) 15

Nurthk's AC: 17

[ooc: thought i'd include more details in my attack rolls, seeing as the players do all the rolls i thought it'd be good include some explanatory text.]
 
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Waking up being charged by orcs is not a good thing, especially if you have a gut feeling they might just be there because you"culled" their numbers a bit last time you passed.

Raven strings his bow whilst cursing, then proceeds to feather evry orc that seems to get in range.

+10 longbow (1d8+3), +8/+8 if > 30 ft, +9/+9 if < 30 ft
so that makes for attack the first round to th closest orc : +18 dmg 11, +17 dmg 9 if he's > then 30 ft.

Raven will cover the front-line fighters, if the orcs break the line or if they get too close he'll drop his bow and go for his two-hander.
 

Init 19

Hearing the ruckus Orbril rolls to his feet sees the orcs and immediate runs for the nearest cover and thereupon casts entangle on the area around the orcs, hoping that should be enough to stall them whilst the others get up and ready...
 
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OoC:Yay!! ORCS!!!! Kill.

Initiative '20'+3=23

Niccolo casts Hypnotic Pattern on as many Orcs as he can catch.
<DC 16>

When next he acts, he will draw his blade and sing <Inspire Courage>, rallying his companions with tales of great heroes.

OoC:Afterwards, Cure Light Wounds, defensively, as needed.
 

Niccolo: The orcs prove more susceptible than the bear: A few are immediately entranced by your dazzling scheme of colors. (See map.)

Orbril: At your command, the roots of the trees come forth from beneath the earth, wrapping tightly around the limbs of your attackers. About half manage to escape the ensnarement -- but, fortunately, about half don't. (See map.)

Nurthk: Moving into the path of the nearest unensnared orc's charge, you can clearly see already the point in space where the flight of his body will meet the arc of your axe. (Since you aren't in range to attack any, and your description didn't sound like you wanted to charge, I'll handle it as a readied action.)

Raven: Ducking around a tree to get a better line of sight, it seems like the most threatening is the one Nurthk has stepped in front of -- with one well-placed arrow, you soften the foe up a bit for your companion.

(Current map: )

Code:
[size=2]  ABCDEFGHIJKLMNOPQRSTUVWXYZ
 1                           
 2  *    *          *   * *  
 3      *  *                    
 4  *  [color=SandyBrown]+++[/color]       *     *              
 5   [color=SandyBrown]++   +*[/color]  *                 
 6 [color=SandyBrown]++ *     ++[/color]                
 7[color=SandyBrown]+[/color]      Y  [color=SandyBrown]L +[/color]     *   O  o   
 8[color=SandyBrown]+  *[/color]        B      N  H n 
 9           [color=SandyBrown]B +[/color] *       @ 
10 [color=SandyBrown]*         B +[/color]        S 
11         [color=Lime]Y  B[/color] [color=SandyBrown]+[/color]        F     
12    [color=SandyBrown]* W     * +[/color]       R*       
13        [color=SandyBrown]*[/color] [color=YellowGreen]L[/color]   [color=SandyBrown]*[/color]   *
14  [color=SandyBrown]*          +[/color]          *   
15       D     [color=SandyBrown]*[/color]    *  *
16[color=SandyBrown]+ *   *   A +[/color]            
17[color=SandyBrown]+           +[/color] *  *       *    
18 [color=SandyBrown]P+       *+[/color]                  
19   [color=SandyBrown]*+   ++[/color]      *  *            
20     [color=SandyBrown]+*+[/color]               *      

[color=SandyBrown]Entangled[/color], [color=Lime]Fascinated[/color], [color=YellowGreen]Both[/color][/size]

And then the orcs attack.

The first runs out of the entangled region, putting a tree between Nurthk and himself while he evaluates the circumstances. Another breaks free and moves to join him, a few steps away.

The orc shot by Raven charges at Nurthk and finds only Nurthk's axehead. He falls immediately in a pathetic heap.

The next on down the line fails to break free of the entanglement, while the orc next to him doesn't bother to try: Instead, he slaps the unentangled orc down the line on the back of the head, to get him moving. Startled, he stumbles a few feet then speeds up into a charge toward Raven, swinging his axe broadly at the hunter. (attack 21, damage 6)

As the two orcs in front of him sit dazzled, the heavy swordsman tears himself violently from among the roots, and pushes himself a few steps forward. Meanwhile, the orc with the double-axe heads quickly out of the entangled area, and advances toward Raven.

The remaining orcs -- the heavy axeman and the one in the full-plate -- are unable to break free of their bonds.

Hiritus, ignoring the pain in his side, moves to strike the scythe-carrier near Nurthk, scoring no small hit. Shavah jogs after him, to deliver some needed healing.

(Autopilot, since Sparky's out o' town: ) Oliver jogs back behind the firepit to provide some needed longer-distance support with his crossbow, but fails to score a hit.

(Current map: )

Code:
[size=2]  ABCDEFGHIJKLMNOPQRSTUVWXYZ
 1                           
 2  *    *          *   * *  
 3      *  *                    
 4  *  [color=SandyBrown]+++[/color]       *     *              
 5   [color=SandyBrown]++   +*[/color]  *                 
 6 [color=SandyBrown]++ *     ++[/color]     YHS                
 7[color=SandyBrown]+           +[/color]  L  *      o   
 8[color=SandyBrown]+  *        +[/color]     xN    n 
 9           [color=SandyBrown]B +[/color] *       @O 
10 [color=SandyBrown]*         B +[/color]          
11         [color=Lime]Y   [/color] [color=SandyBrown]+[/color]        F     
12    [color=SandyBrown]*   [/color]W   *[color=SandyBrown] +[/color]      BR*       
13        [color=SandyBrown]*[/color] [color=YellowGreen]L[/color]   [color=SandyBrown]*[/color]   *
14  [color=SandyBrown]*          +[/color]      D   *   
15             [color=SandyBrown]*[/color]    *  *
16[color=SandyBrown]+ *   *   A +[/color]            
17[color=SandyBrown]+           +[/color] *  *       *    
18 [color=SandyBrown]P+       *+[/color]                  
19   [color=SandyBrown]*+   ++[/color]      *  *            
20     [color=SandyBrown]+*+[/color]               *      

[color=SandyBrown]Entangled[/color], [color=Lime]Fascinated[/color], [color=YellowGreen]Both[/color][/size]
 

After effectively neutralizing his first opponent, Nurthk makes his way over to flank Hiritus' opponent. He puts too much power into the swing, making it an easy one to avoid.

Nurthk:

(power attack [-2] with 2 handed weapon)

attack (d20+8) 13, dmg (d8+10) 14
 
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i got lucky

Dropping his bow, Raven draws his twohander, taking a swing at the orc, putting his might into the swing. (Power attack -3:+3, attack nat 20, crit threat +20, dmg 16(*2 if crit) (initiative +14)(AC 17)
 

Fendric: AC 18, Init: 1, HP 33/33.

[Can we get an idea of where in the round we are? I presume that it's the end of the first normal round, and that the orcs go sometime before Fendric does.]

Fendric turned back around toward the enemy just in time to see one of the battleaxe wielders come up to Raven, and summarily take a mighty hit from the woodsman's two-hander.

Fendric waited to see if Raven's blow would be enough to finish it; if it weren't, Fendric would assist the vile creature's journey to the Abyss with his own flail hand. If it were, Fendric could be more helpful enlisting Pelor's help for his comrades once again...

[Conditional action:

If Raven has not already killed the orc immediately in front of him, draw flail (free), move 10' to W10, V11 (move action, flanking) and attack:
Attack: 19 +4 = 23; Damage: 5.

If the orc in front of Raven is dead, move 5' to X10 and cast Bless. Bless: +1 to attacks and saves vs. fear for all allies for the next 24 rounds.]
 

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