(Casual D&D II) The Fellowship of the White Dove

Fendric: Init 1, HP 18/33, AC 18

"Nurthk! Hold still! You only barely got back up, you're in no shape to fight yet!

I can heal you well enough to fight, but if I do so, I then cannot investigate the letters until tomorrow!
"

And then, more conversationally, to Raven: "Are we sure we can't just slay him where he stands? He's dangerously close to Oliver..."

[Yes, Fendric will spend this round talking and fervently hoping Oliver will back away, unless healing needs to be given to anyone he can get to.]
 

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Guilt Puppy said:
"It's good to see that at least one of you has strength in their blood. If that insect will stop stinging at me, maybe we can find a way to end this that shames none of our families -- or, I can just watch him waste his darts a while longer."


Nurthk nods weakly.

"Raven! Stop that at least long enough for us to finish this honourably," he calls over to him.


dpdx said:
"Nurthk! Hold still! You only barely got back up, you're in no shape to fight yet!

I can heal you well enough to fight, but if I do so, I then cannot investigate the letters until tomorrow!"


Nurthk looks to Fendric, and smiles.

"I'd appreciate some healing, yes," he says, "In case I fall in battle I should tell you now: regardless whether you have the power left in you to investigate them today I'd recommend using that time to press on further."

He turns over to the armoured orc, partially covered now in the trees.

"Yes, we can finish what has been started in just a moment. My friend will heal me so I can face you on equal terms," he says solemnly.

A memory comes back to Nurthk, and he spends a second on it. The memory is of his father, challenging a hill giant warlord to single combat, while chaos surrounded them two warriors fought to determine an outcome. He smiles grimly now as he walks over to Fendric.
 
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Eyes downcast, Fendric holsters his flail, and with one hand on Nurthk, and the other on his Sun medallion, he channels the ambient sunlight into healing...

[Amendment to Fendric's action - Spontaneous Casting (and damn, I didn't want to have to do this...:) ): Augury --> Cure Moderate Wounds; 13 points healing to Nurthk.]

After the spell, Fendric looks up into the eyes of his friend, never believing for a second that Nurthk won't emerge victorious from this 'challenge.'

"That ought to help restore you, may Pelor Grant It To Be So; now make sure you FINISH this scoundrel so we can move on!

So - is he going to take off that platemail and make this a fair fight, or are we then allowed to help?
"
 

"Nurthk, are you mad? This isn't a godsdamned tournament on a city fair. This is a brigand and a murderer. He ordered his troops to attack the healers, for Farlanghs sake. His group has been murdering merchants for months. He's vermin, and should be treated as such. Do you think they'd offer us fair combat if the situation was reversed? I know what they'd offer Shavah if they'd capture her alive. Hells, they'd even do it if she was dead...."
"Besides, what's so honourable about him attacking you in full plate while you're wearing (leather, chain?)? I didn't ask him not to bring a bow, and I didn't ask him to wear plate. Let him die because of the mistake he made, instead of giving him an advantage."

"It's your life, Nurthk, so you can do with it as you please. Please don't throw it away."
 

Fendric looks up at Raven: "Worry not, my woodsman friend - that's a soon-dead orc you see before you, regardless of this combat - the paladins can extend honor to the honorless, but by the Holy Light, I'll not let such evil stand to draw breath."
 

"It's an orc thing," he says to Raven as he walks towards his opponent.

He takes up a stance, and his face becomes blank. A different memory. He remembers himself being trained to hunt and kill giants effectively, trained to use the double-axe, by his uncle. Notably older than his father, but exceptionally wise.

"For the Old Scar!" he yells, and launches himself at his foe.

[ooc: I'm assuming this'll need a new initiative roll.]

initiative: rolled 16 + 2 = 18

attack 1: rolled 10 + 7 = 17, damage: rolled 6 + 4 = 10
attack 2: rolled 9 + 7 = 16, damage: rolled 7 + 2 = 9
 

The full-plated orc saunters over to meet Nurthk, glancing suspiciously in Raven's direction along the way. He motions invitingly to the rest of you to join in; Shavah backs off, while Hiritus looks to Fendric for permission.

(Before we get going on a return to combat, I want to make sure I've got tabs on what everyone else is doing... Here's the map as I have it at the start of the new initiative, if anyone has any movements/actions they want to make in the two-ish rounds beforehand, feel free.)

Code:
  ABCDEFGHIJKLMNOPQRSTUVWXYZ
 1                           
 2  *    *          *   * *  
 3      *  *                    
 4  *  [color=SandyBrown]+++[/color]       *     *              
 5   [color=SandyBrown]++   +*[/color]  *    x           
 6 [color=SandyBrown]++ *     ++[/color]                     
 7[color=SandyBrown]+           +[/color]   x *         
 8[color=SandyBrown]+  *        +[/color]  xx x      
 9           [color=SandyBrown]  +[/color] *o  nHS @   
10 [color=SandyBrown]*           +[/color]    F x                
11         [color=SandyBrown]     +[/color]        x R       
12    [color=SandyBrown]*   [/color]    [color=SandyBrown]* +[/color]      x *     
13        [color=SandyBrown]*  [/color]   [color=SandyBrown]*[/color]   *    x x
14  [color=SandyBrown]*          +[/color]  N     x *   
15             [color=SandyBrown]*[/color]  P *  *  
16[color=SandyBrown]+ *   *     +[/color]             
17[color=SandyBrown]+           +[/color] *  *       *    
18 [color=SandyBrown]++       *+[/color]                       
19   [color=SandyBrown]*+   ++[/color]      *  *            
20     [color=SandyBrown]+*+[/color]               *O      

[color=SandyBrown]Entangled[/color]
 

Fendric moves in 10' behind Nurthk, with the idea of healing either combatant that falls.

"I propose to conduct this according to the rules of the arena: first person to fall loses. If the orc wins, he gets to walk away untouched, with as much of his comrades' possessions as he can carry. If he loses, we shall bring him back, but he will forfeit his armor, weapons and goods, and answer our questions.

Nurthk, before you begin, would you mind relaying the terms to your opponent and seeing if they're acceptable to him? And if you don't mind, tell him that if they are not, he will face all of us.
"
 


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