doghead said:
waking only breifly as the old man is brought in.
(I know the geography gets a bit confusing, but the old man was brought into Yattro's room -- the smaller space where you originally huddled in -- seeing as the stove provided heating. Yattro, for his part, will wait on sleeping for a while.)
Morning comes, perhaps too soon by your standards. It is around noon when Yattro pokes his head in to wake you (except for Fendric and Shavah, who have been up preparing spells and the like for a while already), to inform you that Kentaro arrives.
He is accompanied only by two this time: Kyrr, who again interprets, and a short, boxy half-orc who is introduced to you as Yandall.
"I am sorry if I have arrived too early," he begins, noticing the look of the freshly-woken about you. "I will not take much time."
Kentaro produces two small hide bags, about the size of a sling bullet, which are tied shut by and hang suspended from long hide lines, one held loosely in each hand.
"When a
ravast dies, there is a burning-ritual, and the ashes are gathered to preserve the insight of his spirit." He raises his hands, and the bags along with them. "They are given as gifts only for the greatest accomplishments."
He looks down at what he holds, then back toward your number.
"These were the ashes of my father."
He approaches Nurthk, placing one around his neck.
"For your agreement to turn back your course and preserve the way of things, I give one to your group. May it see you succeed in your battle against your death cultists."
He then approaches Raven, placing one around his neck.
"Raven of Clan Cwdmyr, for your help in finding peace and resolution between our two groups, I give one to you as well. May it see you well wherever your path shall lead."
Taking a few steps back, unsmiling, Kentaro turns back to Nurthk.
"
Now that that is done, Yandall would like to meet you," he says, gesturing to the half-orc.
"
Hello," says the half-orc.
(Oh, as far as those necklaces are concerned, each is a periapt of wisdom +2... His description should be good enough that you characters get that gist, especially once those who speak Orcish give you a better translation.)