arscott said:
It reminded me of my own racist character: Matthias P. "Sharpshot" Smith.
Smith was transported from the 1880's American Southwest to the world where the campaign took place, and the Other PCs were similarly transported from different worlds and eras.
As far as racial attitudes go, Smith was what you might call "a product of his time". He had little respect for Maka-San, the party's Wu-Jen (and it didn't help that Maka-San was a paranoid and greedy misanthrope).
Things go even more interesting when we met the campaign's sometimes-patron, sometimes-BBEG: An encyclopedia salesman who'd emigrated from a place just a little bit east of (and a little bit after) Smith's hometown. This dude was a firm believer in the "White Man's Burden" to civilize all of the other "primitive" races inhabiting the mystical world. And with the knowledge gained from his supply of turn-of-the-century encyclopedias, he had made an excellent start on the goblinoids.
Okay... firstly, this is one of the most interesting campaigns in a 'Modern' setting I have heard of in quite some time. The concepts that could be evolved from this are staggering... we'll have to trade notes some time, because that salesman character would fit quite well with something I've been working on.
Racism? Well, I've had a few very interesting cases in games... one of them was between one player (AA) and another (bi-racial [latino/AA]) who were playing opposite each other. The first player was (unbeknownst to the other) actually a creature of some power and the other was a young street tough which played well with the player's knowledge of culture and his own personal life. Not exactly a Mary Sue sort of character, but the level of RP in the game became quite intense as one lambasted the other over issues between their races. The prior player was playing an older AA man, who was actually a dryeur (a half-dryad of sorts) who had been kidnapped from his grove and spent much of his life in the antebellum and post-war South. When they finally crossed swords over words... it was a rousing experience.
But I'm guessing you're looking moreso for between-races racism. I once played a complete scumbag who had redeeming qualities (went from a car thieving, failed stickup man to a somewhat respectable man about to make Acolyte). As a man who was raised in the West he had a great foil with a Latino PC. If I hadn't have been kicked out of the original game he appeared in due to idiocy of a DM and a player complaining that I was 'corrupting his vision' (which was to have an creepy neco-inc... okay, I was about to explain it, but let's just say he would have enjoyed his dead sister's company more than most... this obsessed PC also used his... mojo... to power his spells)... yeah, that DM quickly lost favor amongst the locals.
As a DM, we had a couple of great cases. The AA string player who got into it with his compatriots over a few issues (including their accusations against a former PC who had, sadly, become one of the undead). But the most interesting point of racial tension I ran into with that PC was his relationship with a practitioner (who was white) and another player.
Wow... I never realized how in-depth even some well-balanced people get into character when it is reflecting their own emotions on a subject. But we used it, and it became
a way to discuss our own theories on race and culture.
In game settings I think it is a necessary evil, but I DM a lot of Modern games which are set in various time periods where the tensions existed, and play to a (hopefully) pretty mature audience. All characters receive a bit of culture shock, as those who play along the normal mores of 'fantasy' society often get marked as Tolkies (pandering to the Mundanes and Shadow Human ideas of what 'good elves and dwarves' act like).
But that's false racism, and that's not the topic.
Slainte,
-Loonook.