Mark Chance
Boingy! Boingy!
Okay, I've got some workable chase rules, glommed from this site as well as a couple of other places. Now, I need to use them. I've got a scenario coming up where six halfling heroes are pursuing four Ridiculously Well-Trained Chimpanzees who've just abducted the Princess Teena and are now fleeing across the rooftops of your typical medieval-esque fantasy town.
I want to liven up the chase rules with pre-planned random stuff. I'm thinking about printing X number of chase events on business cards to form a small deck. Players (based on some predetermined criteria) will draw a card and act/react based on the information.
What I need now are events. Here are some I've thought of:
1. A Shortcut! You see a quicker route, but it's not going to be easy. Make a DC X Acrobatics check. If you succeed, you move up X chase increments. This may actually put you ahead of the apes.
2. Clothesline! In your haste in the dark, you didn't see the clothesline until just now. Make a [some sort] check to avoid getting entangled in drying laundry.
3. Loose Tiles! Some of the roof tiles come loose underfoot. Make a DC X Acrobatics check to avoid sliding to the edge of the roof. You fall behind one chase increment.
4. Flock of Pigeons! You startle a flock of pigeons. The air is full of feathers and beating wings. Make a [some sort] check to avoid not being able to advance a chase increment this round.
5. Poo! One of the apes left a nasty surprise. Make a DC X Acrobatics check to avoid befouling yourself.
I'd really like to have between 18 to 24 events, with a mixture of bad, good, and humorous.
Thoughts?
I want to liven up the chase rules with pre-planned random stuff. I'm thinking about printing X number of chase events on business cards to form a small deck. Players (based on some predetermined criteria) will draw a card and act/react based on the information.
What I need now are events. Here are some I've thought of:
1. A Shortcut! You see a quicker route, but it's not going to be easy. Make a DC X Acrobatics check. If you succeed, you move up X chase increments. This may actually put you ahead of the apes.
2. Clothesline! In your haste in the dark, you didn't see the clothesline until just now. Make a [some sort] check to avoid getting entangled in drying laundry.
3. Loose Tiles! Some of the roof tiles come loose underfoot. Make a DC X Acrobatics check to avoid sliding to the edge of the roof. You fall behind one chase increment.
4. Flock of Pigeons! You startle a flock of pigeons. The air is full of feathers and beating wings. Make a [some sort] check to avoid not being able to advance a chase increment this round.
5. Poo! One of the apes left a nasty surprise. Make a DC X Acrobatics check to avoid befouling yourself.
I'd really like to have between 18 to 24 events, with a mixture of bad, good, and humorous.
Thoughts?
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