CanadienneBacon
Explorer
Module: Gambler's Quest by Expeditious Retreat Press
Adventure Background: The town of Rhiannon was recently raided by bands of orcs and gnolls. Outraged, Mayor Fellstone and his fellow citizens formed a party to track the raiding creatures back to their lair so that the marauders might be assaulted. To the surprise and grief of the Mayor and his hunting party, the tracks led to the keep of the region's local noble ruler, Lord Kent. Finding no audience with Lord Kent, the resigned hunting party trekked back to Rhiannon to begin the slow process of reconstruction. Still, Rhiannon's citizenry wonders why the young lord would order such a thing, and the Mayor of Rhiannon has his own private worries. Late last week, Lord Kent announced a tourney at his keep, and has publicly posted billets inviting those of "all walks of life with a propensity for the gambling arts" to make an appearance at the tournament. Contestants shall stay at Lord Kent's keep for four days. Mayor Fellstone is in a tither over this latest turn of events and has made his disgust and contempt common knowledge within the small town of Rhiannon.
Setting: Middanmearh, my homebrew.
[sblock=Middanmearh Campaign Setting Information]
[sblock=Human Pantheon]
Errol, The Sun God, Errol the Unerring, Errol Redblade. LG and paladin-like in his attributes. His favored weapon is the longsword. Weapons allowed: PHB cleric restrictions plus any sword. Ethos: Defend the weak, commit no evil act, and obey the church hierarchy. Priest title: Eye of the Sun. Domains: Good, Law, Sun, War. Errol's archenemy is The God of Death, Reven. Errol is an Elder God.
Holy Servants:
¤Hyperion, the Morning Star, Herald of the Sun. Also called the Star of Intercession.
¤The Daedalion, Bringer of Justice. Founder of the Order of Icarus.
Madriel, The All-Mother, Well-Mother, Mother Springstaff. NG and cleric-like in her attributes. Her favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus net. Ethos: Must be of good alignment, and use lethal force only as a last resort. Priest title: Brother/Sister. Domains: Good, Healing, Protection, Water. The All-Mother, as the mother-creator of all living beings, is deeply saddened by the addition of death to her creation but is aware that life is made more precious by death and thus holds no animosity toward Tinuviel. Madriel is an Elder God.
Tinuviel, The Lady of Vengeance, Fionna Tinuviel, The Lady of Death. CN and her favored weapon is the dagger. Weapons allowed: PHB cleric restrictions plus scourge, whip, blowgun. Ethos: Vengeance. Title: None. Domains: Chaos, Death, Destruction, Strength. In the Golden Age, before all living creatures became mortal, Fionna Tinuviel loved a human. When the human spurned her love, Fionna was filled with the wrath of rejection and she killed him, thus setting the precedent for death and making all living creatures mortal, save her own kindred. The Lady of Pain is worshipped by any who seek vengeance for justice undone. The Lady of Vengeance is an Elder God.
Drendd, The Father of Stone. LG and his favored weapon is the warhammer. Weapons allowed: PHB cleric restrictions plus any bludgeoning weapon, any axe. Ethos: Protect, Defend the faithful, Serve. Title: Pillar. Domains: Earth, Healing, Law, Protection. Traditionally a deity of the dwarves. The Father of Stone is an Elder God.
Narn, The Father of Battle, Narn U'Drendd. LN and his favored weapon is the battleaxe. Weapons allowed: PHB cleric restrictions plus any slashing. Ethos: Worshippers must always be at the forefront of battle. Title: Pardoner. Domains: Destruction, Earth, Strength, War. Narn is traditionally a deity of the dwarves. The Father of Battle is the son of the Father of Stone and the two do not always get along. The Father of Battle's power is increasing as the Father of Stone's power wanes. Because death via combat is valorous and desired, even for priests, the Father of Battle does not bestow to his followers the ability to return the dead to life. Likewise, because it is a sin to waste the glorious gift of strength of arms, Narn's priests are bestowed with exceptional healing power. Because they are known to pardon the sins of those they about to slay in battle, Narn's faithful are called Pardoners.
The Tinker, Ungel Dingledirk, Unk, Dirk. CN and his favored weapon is the dart. Weapons allowed: PHB cleric restrictions (with dart, dagger, club being oft used). Ethos: Knowledge is the key to molding the future. Title: None. Domains: Knowledge, Luck, Trickery. Unk, as he is affectionately called by his faithful, is known to walk the realm in a under the guise of a random physical manifestation, bestowing his divine attention to unknowing earthly recipients. Those who suffer a less than favorable outcome of his meddling ways refer to The Tinker as Dirk. The Tinker is traditionally worshipped by gnomes and also lately by some mages, even humans.
The Traveler, Mattias Allbringer, The Wandering Hearthstone. CG and his favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Discovery, attainable only by wandering, is the key to life everlasting. Title: Wayfayer. Domains: Air, Good, Protection, Travel. Many bards worship the Traveler. Fatherless sons are often given the name Mattias to reflect their bastard status. The Traveler is an Elder God.
The Luckmaiden, Freya, Freya Silverbraid. CG and her favored weapon is the Handaxe/Throwing axe. Weapons allowed: PHB cleric restrictions plus handaxe, throwing axe, spear, javelin, shortspear, crossbows (including hand crossbow). Ethos: None. An ethos would be too constraining for the notoriously free spirit of the Luckmaiden. Title: Brother/Sister. Domains: Chaos, Good, Luck, War. The Luckmaiden was once mortal; as such, one of her aliases is her mortal name, Freya Silverbraid. The Luckmaiden is often worshipped by dwarves, though many of her devout include halflings and humans. Freya is said to be the nightsky moon; she turns her watchful eye upon the realm each night, that she might both watch over and be amused by the antics of those in the throes of living.
Lodi the Axeless, Laduguer. NE and his favored weapon is the shield. Weapons allowed: PHB cleric restrictions plus shield. Ethos: Secrecy and knowledge are the protection of those who would wield power. Title: None. Domains: Knowledge, Magic, Protection, Trickery. Lodi is traditionally worshipped by evil dwarves, evil gnomes, and humans. Lodi's interest in magic made him at odds with his brother, The Father of Stone, who threw Lodi out of the Great Hall. Lodi is now a recluse and hides from his followers, save a faithful few. Lodi's inherent mistrust and shroud of secrecy are possibly the reasons why his priests are rumored not to exist. Lodi is oft mocked by worshippers of Drendd and Narn, who refer to this renegade deity as Lodi the Axeless. Lodi is an Elder God.
Welafleur, Veylar, The God of Numbers. N and his favored weapon is the crossbow. Weapons allowed: PHB cleric restrictions plus any crossbow (including hand crossbow). Ethos: A hoarder of wealth and influence, Welafleur imparts a love of money and a yearning for personal power and a strong network of contacts to his faithful. The faithful of Welafleur strive at all times to better the position of their church. Title: Master/Mistress or Dominar, if a ranking priest. Domains: Luck, Protection, Travel, Water. Welafleur is traditionally worshipped by dwarves, merchants, thieves, and sometimes travelers.
Galarn, The Winged Son, Galarn Tinuviel do Errol. CG and his favored weapon is the longbow. Weapons allowed: PHB cleric restrictions plus shortbow, composite shortbow, longbow, composite longbow. Ethos: The preservation of all life, whether sentient or otherwise, is paramount. Title: Silve/Silva. Domains: Animal, Healing, Plant, Sun. The Winged Son is traditionally worshipped by elves, halflings, some gnomes, and druids. The Winged Son is the child of The Triune Goddess and The Sun God, Errol. Because The Winged Son desires to preserve life, he is often at odds with his half-sister, The Death Maiden.
The Triune, The Triune Goddess, Ilesere Tinuviel do Drendd. N and her favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Balance above all. Title: Abbess, Abbot. Domains: Healing, Knowledge, Magic, Protection. The Triune Goddess keeps the balance of the world. She also adjucates squabbles between The Winged Son, The Death Maiden, The Sun God, and The Death God, as well as between her father, Drendd, and her half-brother, Narn U'Drendd.
Xylla, The Death Maiden, Xylla Tinuviel do Reven. N and her favored weapon is the longbow. Weapons allowed: PHB cleric restrictions plus shortbow, composite shortbow, longbow, composite longbow. Ethos: Man before nature. Title: Brother/Sister. Domains: Death, Healing, Knowledge, Travel. The Death Maiden is the child of The Triune Goddess and The Death God, Reven. The most beautiful of all the pantheon, Xylla was born at the exact moment that Tinuviel took the first human life and ended it. This momentous event forever tainted Xylla, who now enjoys reaping the souls of the realm when their time has come to leave life. Xylla has thus long been at odds with her half-brother, The Winged Son.
Reven, The Death God, The Dark Father. CE and his favored weapon is the sickle. Weapons allowed: PHB cleric restrictions plus sickle, whip, scourge. Ethos: The destruction of the civilized world via chaos unfettered. Title: Eye of Death. Domains: Death, Destruction, Fire, War. Reven's arch-enemy is The Sun God, Errol. Reven is an Elder God.
The Trickster, Steckirrt Broadbarrel, Steck. N and her favored weapon is the sling. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Enlightenment through humility. Priests of the Trickster are renowned for their ability joke and will go to elaborate lengths to trick others into seeing their point of view. The Trickster delights in laughing at both herself, her priests, and others. She is otherwise known as the Laughing God. Title: Yogi. Domains: Animal, Earth, Knowledge, Trickery. The Trickster is traditionally worshipped by gnomes and halflings. The Trickster is an Elder God.
Othar, Othar Feralan, The Earthcaller, The Rainmaker. NG and his favored weapon is the pick. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: The protection of nature. Title: None. Domains: Animal, Earth, Plant, Water. An enemy of modernism, progress, and war, The Earthcaller formed the rock and sea of the realm. Though Othar would have it otherwise, farmers frequently pray to Othar Feralan that he might bestow rain upon their crops. Disappointed with his creation, Othar has retreated to his beloved woods, maintaining contact only with his sister, the All-Mother. Beyond even the machinations of war, Othar despises all things undead for the abomination of life that they are. The Earthcaller is traditionally worshipped by Halflings, Gnomes, and druids. The Earthcaller is an Elder God. [/sblock]
[sblock=Dragon Pantheon]As a campaign setting, Middanmearh features a cyclic pattern throughout the aeons of history in which dragons yield power to men and men to dragons. The why of this turning of ages is a mystery to men. The current age, filled with the strife of war and on the cusp of a Turning, will see the downfall of man and the rise of dragons. Players may elect to draw from the draconic pantheon as detailed in the Draconomicon. Please be forewarned, however, that while the Age of Men is a dying age, men and demi-humans are still firmly entrenched in power. PCs who openly worship from the draconic pantheon will encounter bias. Moreover, there are no open temples offering services dedicated to any deity within the draconic pantheon. That said, I truly do welcome players to use the Draconomicon and the draconic pantheon. I'd love to see it in play and it's my contention that the inclusion of some of this material from a PC perspective might make for very intriguing interaction. Contact me via e-mail if you don't have access to the Draconomicon but are interested in details. The material is copyrighted so I won't post it in public in full but I'd be happy to discuss it in private. A very cursory list of available deities, most of them straight from the Draconomicon but a few of them stolen and edited by my hand from other sources (Deities and Demigods and the FRCS not the least of which) includes:
Aasterinian, CN, Domains: Chaos, Dragon, Luck, Weather, Trickery, Charm, Artifice.
Astilabor, N, Domains: Dragon, Protection, Wealth, Cavern, Metal, Illusion.
Bahamut, LG, Domains: Air, Dragon, Good, Luck, Protection, Nobility, Storm.
Chronepsis, N, Domains: Death, Dragon, Knowledge, Fate, Mentalism, Time.
Falazure, NE, Domains: Death, Dragon, Evil, Darkness, Undeath, Madness.
Garyx, CE, Domains: Chaos, Destruction, Dragon, Evil, Fire, Renewal
Hlal, CG, Domains: Chaos, Dragon, Good, Trickery, Rune, Liberation.
Io, N, Domains: Dragon, Knowledge, Magic, Strength, Travel, Wealth, Spell.
Lendys, LN, Domains: Destruction, Dragon, Law, Protection, Retribution, Nobility.
Tamara, NG, Domains: Dragon, Good, Healing, Strength, Sun, Family, Community.
Tiamat, LE, Domains: Destruction, Dragon, Evil, Greed, Scalykind, Tyranny, Suffering.[/sblock]
[sblock=Calendar]
After the end of the Twenyahrs War on the isle of Edaesmyd, a new calendar was begun. The war on the isle had far-reaching influence and even down on The Continent in the nation of Gallan, the Edaesmydian calendar is in use. The current year of reckoning in Gallan is 12 AV. Twelve years "after victory."
Winter
Illot
Ladot
Freyot
Tinuvot
Spring
Madrot
Veylot
Narot
Othot
Summer
Hearot
Steot
Errot
Revot
Autumn
Galarot
Drendot
Unkot
Xylot
There are nine days to a week: Erroday, Madraday, Tinuday, Drendday, Hearthday, Laduday, Revoday, Steckday, and Othoday. There are three weeks to a month. Months follow a lunar cycle, the waxing and waning of the moon.[/sblock]
[sblock=Languages]In addition to the standard PHB languages, Middanmearh offers the following tongues:
Gaelic (sea language, commerce, trade, sailors, the Isles)
Hellenic (barbarians and oral tradition)
Latin (clergy)
Runic (an elder language, similar to draconic, oft used by druids)
Gallancais (spoken on the Continent--south of the major isle of Edaesmyd--and roughly equivelent to French)
Navarran (spoken on the Continent--south of the major isle of Edaesmyd--and roughly equivalent to Spanish)
Nordic (old common, akin to anglo-saxon/old english) [/sblock]
[/sblock]
[sblock=CharGen]Player: 1
Point Buy: 32
Level: 1st level gestalt. While it is heavily advised that one of the gestalt classes be a rogue, if you can use the allowed source material to come up with a suitable replacement for the rogue half of your gestalt combination, more power to you. The other class can be anything you like from any of the source material listed. There will be no multiclass or class-based alignment restrictions for this game.
Alignment: Any
Starting Gold: Max gp for whichever of your two gestalt classes grants the better, +50 gp on top of that.
Campaign Essentials: The module suggests that stealth over strength will be an asset. The PC will make good use of the following skills: Bluff, Disable Device, Open Lock, and Search. Points in Decipher Script, Diplomacy, Hide, Move Silently, Profession (Gambler), Sleight of Hand, and Use Magic Device could also prove useful.
Sourcebooks Allowed: PHB v3.5, DMG v3.5, MM v3.5, SLCS, Relics and Rituals I, Relics and Rituals II, Divine and the Defeated, FRCS, Unearthed Arcana, Draconomicon, Complete Warrior, Complete Divine, Psionics Handbook v3.0, Book of Exalted Deeds, Book of Vile Darkness, Libris Mortis, Deities and Demigods. If it's not on the list here, then I probably don't own it and thus won't DM it.
Sorry, but I am a book-in-my-hand kind of girl.[/sblock]
Posting Etiquette: M-F only, when the DM and Player are available. As I do with all my games, I will post once per day minimum on a M-F basis. It is to be hoped that the Player will do the same, but if you cannot post on a given day or during a given time frame, please drop a post in the OOC saying as much.
Adventure Background: The town of Rhiannon was recently raided by bands of orcs and gnolls. Outraged, Mayor Fellstone and his fellow citizens formed a party to track the raiding creatures back to their lair so that the marauders might be assaulted. To the surprise and grief of the Mayor and his hunting party, the tracks led to the keep of the region's local noble ruler, Lord Kent. Finding no audience with Lord Kent, the resigned hunting party trekked back to Rhiannon to begin the slow process of reconstruction. Still, Rhiannon's citizenry wonders why the young lord would order such a thing, and the Mayor of Rhiannon has his own private worries. Late last week, Lord Kent announced a tourney at his keep, and has publicly posted billets inviting those of "all walks of life with a propensity for the gambling arts" to make an appearance at the tournament. Contestants shall stay at Lord Kent's keep for four days. Mayor Fellstone is in a tither over this latest turn of events and has made his disgust and contempt common knowledge within the small town of Rhiannon.
Setting: Middanmearh, my homebrew.
[sblock=Middanmearh Campaign Setting Information]
[sblock=Human Pantheon]
Errol, The Sun God, Errol the Unerring, Errol Redblade. LG and paladin-like in his attributes. His favored weapon is the longsword. Weapons allowed: PHB cleric restrictions plus any sword. Ethos: Defend the weak, commit no evil act, and obey the church hierarchy. Priest title: Eye of the Sun. Domains: Good, Law, Sun, War. Errol's archenemy is The God of Death, Reven. Errol is an Elder God.
Holy Servants:
¤Hyperion, the Morning Star, Herald of the Sun. Also called the Star of Intercession.
¤The Daedalion, Bringer of Justice. Founder of the Order of Icarus.
Madriel, The All-Mother, Well-Mother, Mother Springstaff. NG and cleric-like in her attributes. Her favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus net. Ethos: Must be of good alignment, and use lethal force only as a last resort. Priest title: Brother/Sister. Domains: Good, Healing, Protection, Water. The All-Mother, as the mother-creator of all living beings, is deeply saddened by the addition of death to her creation but is aware that life is made more precious by death and thus holds no animosity toward Tinuviel. Madriel is an Elder God.
Tinuviel, The Lady of Vengeance, Fionna Tinuviel, The Lady of Death. CN and her favored weapon is the dagger. Weapons allowed: PHB cleric restrictions plus scourge, whip, blowgun. Ethos: Vengeance. Title: None. Domains: Chaos, Death, Destruction, Strength. In the Golden Age, before all living creatures became mortal, Fionna Tinuviel loved a human. When the human spurned her love, Fionna was filled with the wrath of rejection and she killed him, thus setting the precedent for death and making all living creatures mortal, save her own kindred. The Lady of Pain is worshipped by any who seek vengeance for justice undone. The Lady of Vengeance is an Elder God.
Drendd, The Father of Stone. LG and his favored weapon is the warhammer. Weapons allowed: PHB cleric restrictions plus any bludgeoning weapon, any axe. Ethos: Protect, Defend the faithful, Serve. Title: Pillar. Domains: Earth, Healing, Law, Protection. Traditionally a deity of the dwarves. The Father of Stone is an Elder God.
Narn, The Father of Battle, Narn U'Drendd. LN and his favored weapon is the battleaxe. Weapons allowed: PHB cleric restrictions plus any slashing. Ethos: Worshippers must always be at the forefront of battle. Title: Pardoner. Domains: Destruction, Earth, Strength, War. Narn is traditionally a deity of the dwarves. The Father of Battle is the son of the Father of Stone and the two do not always get along. The Father of Battle's power is increasing as the Father of Stone's power wanes. Because death via combat is valorous and desired, even for priests, the Father of Battle does not bestow to his followers the ability to return the dead to life. Likewise, because it is a sin to waste the glorious gift of strength of arms, Narn's priests are bestowed with exceptional healing power. Because they are known to pardon the sins of those they about to slay in battle, Narn's faithful are called Pardoners.
The Tinker, Ungel Dingledirk, Unk, Dirk. CN and his favored weapon is the dart. Weapons allowed: PHB cleric restrictions (with dart, dagger, club being oft used). Ethos: Knowledge is the key to molding the future. Title: None. Domains: Knowledge, Luck, Trickery. Unk, as he is affectionately called by his faithful, is known to walk the realm in a under the guise of a random physical manifestation, bestowing his divine attention to unknowing earthly recipients. Those who suffer a less than favorable outcome of his meddling ways refer to The Tinker as Dirk. The Tinker is traditionally worshipped by gnomes and also lately by some mages, even humans.
The Traveler, Mattias Allbringer, The Wandering Hearthstone. CG and his favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Discovery, attainable only by wandering, is the key to life everlasting. Title: Wayfayer. Domains: Air, Good, Protection, Travel. Many bards worship the Traveler. Fatherless sons are often given the name Mattias to reflect their bastard status. The Traveler is an Elder God.
The Luckmaiden, Freya, Freya Silverbraid. CG and her favored weapon is the Handaxe/Throwing axe. Weapons allowed: PHB cleric restrictions plus handaxe, throwing axe, spear, javelin, shortspear, crossbows (including hand crossbow). Ethos: None. An ethos would be too constraining for the notoriously free spirit of the Luckmaiden. Title: Brother/Sister. Domains: Chaos, Good, Luck, War. The Luckmaiden was once mortal; as such, one of her aliases is her mortal name, Freya Silverbraid. The Luckmaiden is often worshipped by dwarves, though many of her devout include halflings and humans. Freya is said to be the nightsky moon; she turns her watchful eye upon the realm each night, that she might both watch over and be amused by the antics of those in the throes of living.
Lodi the Axeless, Laduguer. NE and his favored weapon is the shield. Weapons allowed: PHB cleric restrictions plus shield. Ethos: Secrecy and knowledge are the protection of those who would wield power. Title: None. Domains: Knowledge, Magic, Protection, Trickery. Lodi is traditionally worshipped by evil dwarves, evil gnomes, and humans. Lodi's interest in magic made him at odds with his brother, The Father of Stone, who threw Lodi out of the Great Hall. Lodi is now a recluse and hides from his followers, save a faithful few. Lodi's inherent mistrust and shroud of secrecy are possibly the reasons why his priests are rumored not to exist. Lodi is oft mocked by worshippers of Drendd and Narn, who refer to this renegade deity as Lodi the Axeless. Lodi is an Elder God.
Welafleur, Veylar, The God of Numbers. N and his favored weapon is the crossbow. Weapons allowed: PHB cleric restrictions plus any crossbow (including hand crossbow). Ethos: A hoarder of wealth and influence, Welafleur imparts a love of money and a yearning for personal power and a strong network of contacts to his faithful. The faithful of Welafleur strive at all times to better the position of their church. Title: Master/Mistress or Dominar, if a ranking priest. Domains: Luck, Protection, Travel, Water. Welafleur is traditionally worshipped by dwarves, merchants, thieves, and sometimes travelers.
Galarn, The Winged Son, Galarn Tinuviel do Errol. CG and his favored weapon is the longbow. Weapons allowed: PHB cleric restrictions plus shortbow, composite shortbow, longbow, composite longbow. Ethos: The preservation of all life, whether sentient or otherwise, is paramount. Title: Silve/Silva. Domains: Animal, Healing, Plant, Sun. The Winged Son is traditionally worshipped by elves, halflings, some gnomes, and druids. The Winged Son is the child of The Triune Goddess and The Sun God, Errol. Because The Winged Son desires to preserve life, he is often at odds with his half-sister, The Death Maiden.
The Triune, The Triune Goddess, Ilesere Tinuviel do Drendd. N and her favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Balance above all. Title: Abbess, Abbot. Domains: Healing, Knowledge, Magic, Protection. The Triune Goddess keeps the balance of the world. She also adjucates squabbles between The Winged Son, The Death Maiden, The Sun God, and The Death God, as well as between her father, Drendd, and her half-brother, Narn U'Drendd.
Xylla, The Death Maiden, Xylla Tinuviel do Reven. N and her favored weapon is the longbow. Weapons allowed: PHB cleric restrictions plus shortbow, composite shortbow, longbow, composite longbow. Ethos: Man before nature. Title: Brother/Sister. Domains: Death, Healing, Knowledge, Travel. The Death Maiden is the child of The Triune Goddess and The Death God, Reven. The most beautiful of all the pantheon, Xylla was born at the exact moment that Tinuviel took the first human life and ended it. This momentous event forever tainted Xylla, who now enjoys reaping the souls of the realm when their time has come to leave life. Xylla has thus long been at odds with her half-brother, The Winged Son.
Reven, The Death God, The Dark Father. CE and his favored weapon is the sickle. Weapons allowed: PHB cleric restrictions plus sickle, whip, scourge. Ethos: The destruction of the civilized world via chaos unfettered. Title: Eye of Death. Domains: Death, Destruction, Fire, War. Reven's arch-enemy is The Sun God, Errol. Reven is an Elder God.
The Trickster, Steckirrt Broadbarrel, Steck. N and her favored weapon is the sling. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Enlightenment through humility. Priests of the Trickster are renowned for their ability joke and will go to elaborate lengths to trick others into seeing their point of view. The Trickster delights in laughing at both herself, her priests, and others. She is otherwise known as the Laughing God. Title: Yogi. Domains: Animal, Earth, Knowledge, Trickery. The Trickster is traditionally worshipped by gnomes and halflings. The Trickster is an Elder God.
Othar, Othar Feralan, The Earthcaller, The Rainmaker. NG and his favored weapon is the pick. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: The protection of nature. Title: None. Domains: Animal, Earth, Plant, Water. An enemy of modernism, progress, and war, The Earthcaller formed the rock and sea of the realm. Though Othar would have it otherwise, farmers frequently pray to Othar Feralan that he might bestow rain upon their crops. Disappointed with his creation, Othar has retreated to his beloved woods, maintaining contact only with his sister, the All-Mother. Beyond even the machinations of war, Othar despises all things undead for the abomination of life that they are. The Earthcaller is traditionally worshipped by Halflings, Gnomes, and druids. The Earthcaller is an Elder God. [/sblock]
[sblock=Dragon Pantheon]As a campaign setting, Middanmearh features a cyclic pattern throughout the aeons of history in which dragons yield power to men and men to dragons. The why of this turning of ages is a mystery to men. The current age, filled with the strife of war and on the cusp of a Turning, will see the downfall of man and the rise of dragons. Players may elect to draw from the draconic pantheon as detailed in the Draconomicon. Please be forewarned, however, that while the Age of Men is a dying age, men and demi-humans are still firmly entrenched in power. PCs who openly worship from the draconic pantheon will encounter bias. Moreover, there are no open temples offering services dedicated to any deity within the draconic pantheon. That said, I truly do welcome players to use the Draconomicon and the draconic pantheon. I'd love to see it in play and it's my contention that the inclusion of some of this material from a PC perspective might make for very intriguing interaction. Contact me via e-mail if you don't have access to the Draconomicon but are interested in details. The material is copyrighted so I won't post it in public in full but I'd be happy to discuss it in private. A very cursory list of available deities, most of them straight from the Draconomicon but a few of them stolen and edited by my hand from other sources (Deities and Demigods and the FRCS not the least of which) includes:
Aasterinian, CN, Domains: Chaos, Dragon, Luck, Weather, Trickery, Charm, Artifice.
Astilabor, N, Domains: Dragon, Protection, Wealth, Cavern, Metal, Illusion.
Bahamut, LG, Domains: Air, Dragon, Good, Luck, Protection, Nobility, Storm.
Chronepsis, N, Domains: Death, Dragon, Knowledge, Fate, Mentalism, Time.
Falazure, NE, Domains: Death, Dragon, Evil, Darkness, Undeath, Madness.
Garyx, CE, Domains: Chaos, Destruction, Dragon, Evil, Fire, Renewal
Hlal, CG, Domains: Chaos, Dragon, Good, Trickery, Rune, Liberation.
Io, N, Domains: Dragon, Knowledge, Magic, Strength, Travel, Wealth, Spell.
Lendys, LN, Domains: Destruction, Dragon, Law, Protection, Retribution, Nobility.
Tamara, NG, Domains: Dragon, Good, Healing, Strength, Sun, Family, Community.
Tiamat, LE, Domains: Destruction, Dragon, Evil, Greed, Scalykind, Tyranny, Suffering.[/sblock]
[sblock=Calendar]
After the end of the Twenyahrs War on the isle of Edaesmyd, a new calendar was begun. The war on the isle had far-reaching influence and even down on The Continent in the nation of Gallan, the Edaesmydian calendar is in use. The current year of reckoning in Gallan is 12 AV. Twelve years "after victory."
Winter
Illot
Ladot
Freyot
Tinuvot
Spring
Madrot
Veylot
Narot
Othot
Summer
Hearot
Steot
Errot
Revot
Autumn
Galarot
Drendot
Unkot
Xylot
There are nine days to a week: Erroday, Madraday, Tinuday, Drendday, Hearthday, Laduday, Revoday, Steckday, and Othoday. There are three weeks to a month. Months follow a lunar cycle, the waxing and waning of the moon.[/sblock]
[sblock=Languages]In addition to the standard PHB languages, Middanmearh offers the following tongues:
Gaelic (sea language, commerce, trade, sailors, the Isles)
Hellenic (barbarians and oral tradition)
Latin (clergy)
Runic (an elder language, similar to draconic, oft used by druids)
Gallancais (spoken on the Continent--south of the major isle of Edaesmyd--and roughly equivelent to French)
Navarran (spoken on the Continent--south of the major isle of Edaesmyd--and roughly equivalent to Spanish)
Nordic (old common, akin to anglo-saxon/old english) [/sblock]
[/sblock]
[sblock=CharGen]Player: 1
Point Buy: 32
Level: 1st level gestalt. While it is heavily advised that one of the gestalt classes be a rogue, if you can use the allowed source material to come up with a suitable replacement for the rogue half of your gestalt combination, more power to you. The other class can be anything you like from any of the source material listed. There will be no multiclass or class-based alignment restrictions for this game.
Alignment: Any
Starting Gold: Max gp for whichever of your two gestalt classes grants the better, +50 gp on top of that.
Campaign Essentials: The module suggests that stealth over strength will be an asset. The PC will make good use of the following skills: Bluff, Disable Device, Open Lock, and Search. Points in Decipher Script, Diplomacy, Hide, Move Silently, Profession (Gambler), Sleight of Hand, and Use Magic Device could also prove useful.
Sourcebooks Allowed: PHB v3.5, DMG v3.5, MM v3.5, SLCS, Relics and Rituals I, Relics and Rituals II, Divine and the Defeated, FRCS, Unearthed Arcana, Draconomicon, Complete Warrior, Complete Divine, Psionics Handbook v3.0, Book of Exalted Deeds, Book of Vile Darkness, Libris Mortis, Deities and Demigods. If it's not on the list here, then I probably don't own it and thus won't DM it.

Posting Etiquette: M-F only, when the DM and Player are available. As I do with all my games, I will post once per day minimum on a M-F basis. It is to be hoped that the Player will do the same, but if you cannot post on a given day or during a given time frame, please drop a post in the OOC saying as much.
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