COMBAT ROUND 2
Initiative:
Otter --
Feral 23
J.R. 15
T-dawg 10
Buzz Cut 9
Cyril 8
Marks grabs his cell phone from Otter's hand, and attempts idle conversation.
"We should start mapping out tech gear while we wait. Stingray, check. Though, that might blow the whole $10k budget. If not a 'ray, then what're you thinking?"
Feral keeps his injured hand on the gun and grabs the Bun-Bun toy, diving to the side and rolling in to the next aisle as soon he catches it. He makes it to the endcap of Aisle 6, out of Buzz Cut's line of sight. A woman with a pre-teen in tow is in Aisle 6 about ten feet away from Feral. The pre-teen girl looks over as Feral stands up from his tuck-and-roll. She elbows the woman, "MOM! Weirdo! Look!" The woman looks up and frowns and starts to say something but snaps her mouth shut, opting instead to grab hold of her daughter's arm and pull the girl away from Feral. Just then, the girl spots a smear of blood from Feral's arm on the white floor and exclaims, "Hey, Mister! You okay?!" Two patrons further down Aisle 6 toward the cash registers look up in Feral's direction.
J.R. stumbles back a few feet. His hands go to his face, and he lets out a scream for dramatic effect, although the spray does sting like no other. He's careful not to rub his eyes but with his hands up by his face he can better protect himself until his vision returns. J.R. is blinded for Combat Round 2, and has an effective AC of 6 for the round.
[sblock=Blinded]You can’t see at all, and thus everything has total concealment to you, which means you have a 50% chance to miss in combat. Furthermore, you have an effective Dexterity of 3, along with a –4 penalty on the use of Strength-based and Dexterity-based skills. Please note that a Dexterity 3 drops your AC to 6, unless you are wearing armor or have the benefit of some other buff/spell/ability. This –4 penalty also applies to Search checks and any other skill checks for which the GM deems sight to be important. You can’t make Spot checks or perform any other activity (such as reading) that requires vision.[/sblock]
Seeing Buzz Cut shoot the pepper spray in J.R.'s eyes, T-dawg tenses and launches a tackle at the attacker. Buzz Cut is caught unaware and tries to punch T-dawg with his off-hand, but misses as T-dawg ducks and goes low. Buzz Cut does, however, manage to hold on to the canister of pepper spray with his primary hand. T-dawg barrels forward and grabs Buzz Cut, who twists and yanks free.
[sblock=OOC]My reading of the d20 Modern Grapple, Brawl, and unarmed strike rules indicates that T-dawg his +1 competence bonus to unarmed attack rolls from his Brawl feat to grapple checks. Unfortunately, however, a grapple incurs an attack of opportunity. I checked T-dawg's character sheet in the RG but don't see a feat or ability that will negate the AoO. Let me know if I missed something. Buzz Cut has Combat Martial Arts, which I read to grant him an unarmed melee attack, which in this case will go using Buzz Cut's off hand (since he's holding the pepper spray with his primary hand). Buzz Cut's punch with his off hand misses T-dawg. T-dawg rolled a 10 for his unarmed melee touch attack. He needed to beat Buzz Cut's touch AC 15.

[/sblock]
Buzz Cut steps backward 5', away from T-dawg, drops his pepper spray, and reaches inside his vest and pulls out a handgun.
T-dawg sees Buzz Cut extract the handgun. J.R., although blinded, hears the distinct click of a gun's safety being drawn back. "Back the hell off, boo. Right. Now." Buzz Cut aims at T-dawg.
[sblock=OOC]Buzz Cut does not incur an AoO when he draws the handgun because he has a BAB of +1 or higher and can combine drawing the gun with a regular move action.[/sblock]
Silently bemoaning the turn of events that prevented him from acquiring the money, Cyril tossed the Bun-Bun to Feral and immediately high-tailed it around the corner, down Aisle 4. Cyril runs 60 feet and makes it all the way to the inside end of Aisle 4, near the fat "Christian" lady. Cyril shrieked, "HELP!!!!! There's a skinhead psycho in the back spraying pepper spray! HAAAAALP!" People up front by the cash registers and customer service desk scream and flock for the two entrance doors, forming an immediate bottleneck at the entry door nearest Cyril and the customer service desk. The fat lady uses the large box she still carries to push aside a man in his 40s or 50s. Unfortunately, the fat lady and her box are too wide to squeeze through both the 7-foot entry door and the tight crowd. She's wedged fast, precluding egress. The rest of the crowd at the cash registers pushes through the second entrance door, across the store by the cash registers.
A man in khaki pants and a red polo shirt with the WeeBee logo on it sticks his head out the door of the room sandwiched between the row of cash registers and the customer service counter. He raises a walkie talkie to his mouth and bellows,
"Roger, confirmed. Alert, Aisle 4. Checking it out, wait 5." Red Polo Shirt exits the room, walkie talkie in hand, and approaches Cyril.
"What's the problem, sir?"
[MENTION=4936]Shayuri[/MENTION], make a Perception check DC 5 to notice the mass exodus of customers from the store.