CB's Grim Frequencies IC -- COMPLETE


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J.R. steps out of the car and falls in behind Feral, offering a hand to Deena,

"J.R. Lockwood ma'am, pleased ta meet yun."

He follows them through the barn feeling almost at home. It took him back to his days in the Rangers. He approaches the tables with the multitude of weapons laying on them and studies them intently. He spends the day firing pretty much all of the weapons available. He was completely professional the entire time and shakes his head as Cyril almost blows his off, but remains silent and continues practicing. He spends the most time with the rifles provided, especially the Barrett .50.

He hefted it up into the air with a look of pure joy on his face, and carried it over to where he was stationed, finally dropping prone. He considers warning the others but smiles to himself and doesn't, pulling the trigger. The world seems to stop spinning, the kick of the rifle rattles his entire body, and the sound is defining even with ear protection. The puff of dirt from under the barrel makes it almost impossible to see if the metal target 500 yards out was hit but with a 50 it doesn't matter. If it were a human target the sheer hydrostatic shock wave that follows the bullet would peel skin from the body if within 6 or so inches. If the sniper's aim was true and hit target center mass the body would most likely explode like there were a grenade at it's feet. There was absolutely no reason he needed the weapon but he wanted it, these were usually used on light armored vehicles and could crack an engine block without breaking a sweat, and there was no way he'd pass up firing it. He looks over at the group with a giant smile on his face, no doubt they were staring at him, hell Cyril probably crapped his pants.

At the end of the day he is also extremely hungry and is thrilled with the mention of BBQ. He takes the time to help Deena pack everything up,

"I ain't had nuthin ti eat all day. I dun know where yun got dat 50 but it made my day. Little disappointed yun not have any AR15's or nuthin but whatever, doubt they'd let me have it anyways."

(OOC :: At the end of the day J.R. chooses to take a Glock 21 assuming we get to choose now. The Glock 21 technically isn't listed on the graph but I don't see why it couldn't be a choice. I'm assuming it would have a 30-40ft range as it is basically the same polymer weapon as the Glock 17 but with a little bigger barrel. If you'd permit it CB we can treat it similar to the Colt 1911 with a 30ft range but it comes standard with a 13 round mag. If I cannot go with the Glock 21 I'll take the Glock 20 on the list. I'm a little sad we couldn't pick up any assault rifles but that's understandable I suppose. Like I said in character there's little to no need for a 50cal weapon in the group unless J.R. is trying to stop a fleeing vehicle or something, it's just overkill yet technically still falls in the lic +1 restriction haha. However a rifle could still come in handy so if permitted J.R. would also like to snag the HK PSG1 a little more sensible of a rifle than the 50.)
 


Death Otter made a beeline for the tiered shelves with the handguns on them and muttered to herself as she went down the line.

She picked up one of the giant Desert Eagle hand cannons at first, but when she found she could barely keep the barrel steady with one hand, let alone deal with the kick, she set it back down. For several minutes she seemed to dither between the Barretta and the Glock 20, but finally went with the superior weaponcraft of the second.

Otter had some bad habits to unlearn. She habitually sighted with one eye shut, down the iron. Her grip needed work. The Glock was still arguably too much gun for her, but she refused to get a smaller one. And after blowing a couple of magazines, it became clear she wasn't a bad shot at all. A lot of beginner flubs, like flinching or over-compensating, she just didn't do. It seemed this wasn't her first time shooting, though it was equally clear she hadn't had formal training or lessons before either.

And, surprisingly, there wasn't a lot of horseplay or goofing around from her on the range. She still laughed and pointed when other folks messed up, but she didn't mess around with the guns themselves. It was, perhaps, good to know something on the planet had her respect.

"Is it Cowboy Jack's RiiiiiiicoCHET Barbecue?" Otter wanted to know as the lesson concluded. "Because that would be awesome. It's extra-bold."
 

OOC: Guys, I'm exhausted. I had a packed two days at work, then worked at a church fundraiser this evening serving pork chops for several hours. Couple that with a perma-smile plastered on my face and the standard "Hi-I'm-the-pastor's-wife-how-are-you-thanks-for-coming-out" greeting, and, well...I just fell asleep with my laptop on my lap. I will post in the morning when I'm coherent.
 


OOC: All, you may each select a Handgun or a Longarm from the list above, but it will not be free. You will pay a flat $500 for it out of the funds given you by the FCC, regardless of the weapon you select. I know, some guns are worth less and some worth more. Let's just square it at $500 and move on. Each personal firearm will come with 100 rounds of ammunition included. The personal firearms proficiency, however, is truly for free. If you select a firearm, please say what you select and then account for the funds on your character sheet. [MENTION=6763059]Rubberneck[/MENTION], fine by me if you take a Glock 21 for J.R. and treat it as a re-skinned Colt M1911 with a 13-round box.


Deena thanks T-dawg and J.R. for helping put away the considerable number of guns and ammunition. She hands T-dawg and J.R. an additional box of ammo for their respective weapon. "Here. With my thanks. I'm grateful to you for the help. You're a good shot, J.R. Ex-military?" Deena makes idle conversation while the group finishes loading everything in the miniaturized armory inside Deena's sheriff's department van. When things are properly stowed and locked up, Deena turns to the group. "Florida Cracker BBQ is just ten minutes from here. Here are your conceal and carry permits." She gives each of you a permit on paper that, when you read it, states to law enforcement that you not only can carry a firearm but carry it concealed. "There. All legal." Deena smiles at her joke. "Anyone going for BBQ can ride with me, or we can take two vehicles and ya'll can follow me to Florida Cracker in your van." She unlocks the passenger compartment of her vehicle, then hops behind the wheel and makes ready to take off.

OOC: There is room in Deena's police vehicle for everyone to ride if you wish to go eat BBQ with her. If anyone does not want to do that, this will free up your own van for you to take home. Please let me know who goes for BBQ and who goes home.
 

Feral takes one of the smaller guns, one that can be tucked in to an ankle holster.
OOC: SITES M9 from the core book. Size tiny, so it should fit in an ankle holster.


Feral hops in to Deena's car, in the passenger seat.

OOC: We also still have that gun Feral liberated at the toy store. I don't recall what the specifics were on that, if we ever found out.
 

OOC: You guys have not yet attempted to ID the gun that Feral stole from the green Caddy at the toy store. My recollection is that you left the gun at home in the church. You have enough proficiency now in firearms to ID it on sight, but you'll need to get home and take a look at it.
 
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OOC: Cyril is going to take the Beretta 9mm he has been using.

As far as the cash, can we just get rid of the wealth bonus thing? While D20 Modern isn't really designed to support discrete money tracking, it isn't hard to do so. Especially when we're playing characters who effectively don't have access to credit and/or probably have frozen bank accounts or had their assets seized, if they had any in the first place.
 

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