D&D 5E CB's Stonefast IC -- COMPLETE

OOC: Addendum: I had posted above, in Post #653, that Guran would follow Colden and Roscoe as he could.
If mapped, that would put him outside the area of "Silence."
Also, Guran's Initiative is 18, so he's right behind Colden, who is also at Init. #18.
 

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Fulgrim observed as the rest of the party turned the corner. Not wanting to leave them out of sight, he followed, pausing to examine the barricade before stopping just shy of the dog-leg. He looked back over his shoulder to make sure the party was not being pursued.

OOC: Basically, moving to the square north of the dogleg turn, to provide space to move if anyone needs to retreat. Watching the rear for anything sneaking up on them.
 

Round 3, complete

Roscoe pushed forward and darted past Colden. He was unable to sustain his rage; no enemies had attacked him last round and he hadn't taken damage. The Halfling warrior slid into the easternmost square of the hallway and looked south. He spotted Kobold 3 about 15' away, at the far end of the newest corridor that headed south. The reptilian scooted west, down another hallway, then abruptly stopped and stuck its head around the corner to watch the corridor and Roscoe. Roscoe put on the speed and Dashed down the corridor. In the first square, there was a closed door to his right, on the west wall of the corridor. As Roscoe rushed past the door, the next five-foot section of the corridor started to give way. The floor opened up via a crack and two panels canted down, revealing a dark hole that led to areas unknown. Roscoe's tribal senses kicked into overdrive; he sprang past the trap doors by leaping over the hole! He landed in the last square of the corridor, Kobold 3 directly in front of him.[sblock=Roscoe]There's a trap in the floor that opened up. Roscoe has Danger Sense, which permitted him advantage on a Dexterity saving throw to avoid falling into the trap.[/sblock]


OOC:
I went ahead and moved Roscoe his max distance without dashing. I imagine if he saw an enemy, he would either used a ranged attack or use Dash to close range with it, based on what Strahd has posted.
This was precisely my instinct as well. Roscoe now occupies the last square of the newest corridor, which is 20' (including both ends).
 
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OOC: Round 3 is now complete. Round 4 is starting. I see actions stated for Colden and Fulgrim for Round 4, so that leaves Spec, Roscoe, and Guran needing to post for Round 4. [MENTION=95059]Forged Fury[/MENTION], tuxgeo has asked that you move up Guran and place him behind Colden as part of Guran's Round 3 movement. He should, I think, have enough movement to accomplish this for Round 3. Thanks, all!
 

Updated Map
Notes: The hatchmark square is the location of the pit trap that Roscoe vaulted.

Stonefast.jpg
 

Spec is now out of the silence? If so, he will cast guidance on Colden, to assist him with his next skill roll (maybe a jump across the pit? Whatever.) He'll pick up the mace, and if he can additionally move to the space immediately before the pit, without hampering others, that would be great.
 
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Just confirming that, yes, Spec is out of the silence. The only character still within the silenced area is Fulgrim, and hopefully he won't be there too much longer.
 

Realizing the windiness of the twisty hallways, all alike, Guran resheaths his handaxe and, taking a torch out of his backpack, lights the torch. Guran holds the torch aloft in his left hand so he can still draw a weapon if there's an opportunity to use it.

Movement: Guran follows Colden as the fighter moves in the wake of Roscoe's furious assault, but leaves 5 feet of space between himself and Colden so others can use that space.
(Guran recognizes his own dismal performance so far in this combat, and wants to do whatever he can that might be more useful than an attack at range past allies who will provide cover for his targets. While Guran can see in the dark, he also recognizes that Colden and Roscoe cannot.)
 


OOC: CB - You wrote on round 2 that I did not arrived to an opponent since passing through someone costs more speed points. But you forgot that I'm a Halfling.
Halfling Nimbleness - You can move through the space of any creature that is of a size larger than yours.
I should have attacked in the previous round and attacked even now as others do not interfere me in my movement resulting with no lose of Rage.

EDIT - Yes, I still need to pay the difficult terrian cost. so ignore what I wrote.
 
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