CE vs. N (FFA): Very Young Howling Dragon vs. Thunder Worm

Edward hits the megapede (rolled 27-5-4=18, same roll to confirm crit) in a sensitive spot for 25-15=10 points of damage. The megapede has 389 HP remaining.

Round 914

The megapede shifts to 70N30E (yes, it can do so) and claws Edward three times for a total of 68 points of damage. Edward has 7 HP remaining.
 

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Edward steps to 65N25E and hits twice (rolled natural 1 with hasted attack). Neither attack does any damage.

Round 915: Billy claws Edward for 30. Edward is destroyed!

Next for CE: a spellwarped ettin. (MM III)
 


A hulking giant with two heads, each visage warped and twisted by some strange force, stumbles awkwardly into the arena, charging to 80n20e and tries to club the centipede with a morningstar, putting 7 points into power attack. If he survives, he'll continue his remaining rounds with both morningstars at +3 power attack. Time compress?
 

Billy bites the giant with an AoO, causing 25 points of damage. He injects a poison into the giant, causing 6 Con & 1 Dex damage (rolled 17 Fort save). The giant has 13 Con, 9 Dex, and 35 hp.

The giant hits (rolled 26-7+2) for 26-15=11. Billy has 378 hp left.

Round 916: Billy claws the giant twice for 48 total. The giant is dead.

Next for CE: an arrow demon. (MM III) He has 20 normal arrows and no extra ammo.
 

The CE general laughs heartily. "Throw another one in! I got a million of 'em!"

A humanoid green-skinned demon with four arms steps into the arena to 0n0e. He looks really strong and wields two powerful longbows. Instead of shooting arrows, Bo concentrates, summoning some number of dretches in order to keep the centipede busy. These dretches will appear in order at the following locations: 50n0e, 50n5e, 45n10e, 45n0e, 45n5e, and 40n15e. Bo will instruct the ones that appear to stay put and ready to attack. Bo will then start firing arrows into the centipede. Time Compress until the centipede kills all the dretches or ignores them?
 

OK with time compression.

Four dretches appear, at 50n0e, 50n5e, 45n10e, 45n0e.

Round 917: The centipede moves to 55N10E. D2 claws the megapede for no damage. The megapede bites the dretch for 28 points of damage, making D2 disappear.

Bo hits with two arrows, but inflicts no damage (DR 15 or greater).

Round 918: The megapede shifts to 50N10E. D3 misses. The megapede claws D1 and D3 twice each, dealing 43 and 53 points of damage, respectively, sending them away.

Bo hits three times for no damage.

Round 919: The megapede claws D4 into oblivion, and shifts to 45N10E.
 

Holy smokes! Bo looks annoyed and will do his best to get a draw. He'll ready to defensively (automatic with that high Concentration) dimension door to 115n115e when the megapede attacks. Next round, he'll do the same but to 0n0e of course. Wash rinse repeat.
 


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