CE vs. N (FFA): Very Young Howling Dragon vs. Thunder Worm

If someone else has FF access before I get home, feel free to begin Skulk-ing away.
PJS: I'm going to have to read that friggin' monster again - I'm guessing by your explanation that instead of being the two separate abilities, it's "one, then the other" - which I missed. I thought it could bring the face about even in cloud form.

Have to say though, a pretty funny way to get rid of the two of them.
 

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Scooter the Skulk enters the arena holding his loaded crossbow. He enters at 0n0e, and immediately takes on the coloration of the walls. He hides (Hide attempt) and disappears from the view of the gallery, as there seems to be a ripple moving along the southern wall.

(Trying to Hide, moves to 0n 55e)
 


Scooter take a shot at the oblivious bag o' bones, then skulkily (Hide/Move Silent...why not) moves back to 0n 35e (if he can stow the bow as part of the move, he'll do that - not sure of that trick).
 

Scooter hits (rolled 20) for 2 points of damage. Death snake is at 28 HP. (You cannot sheathe a weapon while moving. You have to either drop it or keep it in hand.)

Round 126: Death snake slithers over to 0N60E.
 



Scooter drops the bow, draws his (rapier I think? at work, no stats) and gets stabby with it. Oh, and he's stabbing silently. ;)
 

Scooter's rapier bounces off of the snake's steely hide (rolled 16).

Round 128: The snake bites Scooter (rolled 20) for 7. Scooter is at 2 HP and is paralyzed! (Will save 6).
Round 129: The snake bites Scooter for 14. Scooter is dead.

Next in round 129 for Chaotic Evil is an abyssal maw (demon) (MM II) The snake is 5N35E.
 

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