Batman is not so easily swayed (rolled 24 Will save). Vampy heals up to 24 HP.
Round 461: The earthworm moves to 55N55E and misses (rolled 9). The wolverine stays where it is and claws for no damage. Batman tells the bat to attack, so it flies to 60N65E5Z and bites Vampy for 14-5=9. Vampy has 15 HP remaining. Batman backs up to 55N100E.
Round 461: The earthworm moves to 55N55E and misses (rolled 9). The wolverine stays where it is and claws for no damage. Batman tells the bat to attack, so it flies to 60N65E5Z and bites Vampy for 14-5=9. Vampy has 15 HP remaining. Batman backs up to 55N100E.