CE vs. N (FFA): Very Young Howling Dragon vs. Thunder Worm

Batman is not so easily swayed (rolled 24 Will save). Vampy heals up to 24 HP.

Round 461: The earthworm moves to 55N55E and misses (rolled 9). The wolverine stays where it is and claws for no damage. Batman tells the bat to attack, so it flies to 60N65E5Z and bites Vampy for 14-5=9. Vampy has 15 HP remaining. Batman backs up to 55N100E.
 

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Vampy's fist cannot get through fur (rolled 12), but Vampy does heal up to 17 HP.

Round 462: The earthworm disappears. The wolverine claws twice and bites for a total of 1 point of damage. The bat bites for 13-5=8. Vampy has 8 HP remaining. Batman moves back to 50N105E.
 


Vampy heals up to 10 HP.

Round 463: The wolverine moves to 50N80E and claws in vain. The bat turns, and flies to 50N85E5Z and bites Vampy for 15-10=5 points of damage. Batman moves to 50N90E and hits Vampy with his scimitar for 5 points of damage. Vampy has to leave the arena to find his coffin home and is defeated. The bat has 7 HP remaining. No one else is injured.

Next in round 463 for Chaotic Evil is a spell-stitched ghast (template) (Monster Manual II).
 
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The bat takes 8 points of damage and drops to the ground dying, falling on top of Batman and giving each an extra point of damage. The bat has -2 hp, Batman has 66 hp left.

Round 464: Batman steps to 50N95E and casts a spell. His wound is healed, while the bat heals to 9 hp and gets up off the ground, then hovers at 50N85E5Z.

The wolverine moves to 50N20E and starts to look ill. (Rolled 9 Fort save)
 
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Matt looks ill, too, and looks aghast at the inumerable abilities of Batman. Matt casts vampiric touch and then steps up to the wolverine to deliver it.
 

Matt touches the wolverine and drains 6. (Rolled 15 touch) Matt has 35 hp, the wolverine has 28 hp.

Round 465: The wolverine throws a hissy fit and hits twice. (Rolled 17-2, 25-2 & natural 20)
Matt takes a total of 15-10=5 points of damage and has 30 hp left.

Batman tells the bat to attack. The bat charges to 50N20E5Z, doesn't get sick (rolled 18 Fort) and misses. (Rolled 10+2)

Batman starts to cast a spell.
 
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Matt will claw and bite the bat. If the bat becomes paralyzed on an attack, Matt will use the remaining attacks on the wolverine and switch back to the bat if the wolverine becomes paralyzed.
 

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