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Celestial Lords - alternate BoVD feats


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Devon said:
We'd have to figure a mechanic for the good version of the BoVD's "vile damage" -- would it simply be the same type of damage, but only a danger to evil creatures?

- Devon

something like that would be a good idea, yes. :)


ok, here i go. i'm rewriting them with what i have listed below. well really, just rewriting the bits that refer to evil. ;)

General Feats Prerequisite
Boost Spell?Like Ability
Boost Spell Resistance Any evil alignment
Corrupt Spell?Like Ability Any evil alignment
Empower Spell?Like Ability
Malign Spell Focus Any evil alignment
Mortalbane
Poison Immunity
Quicken Spell?Like Ability
Violate Spell?Like Ability

Metamagic Feats Prerequisite
Corrupt Spell Any evil alignment
Violate Spell Any evil alignment

Vile Feats Prerequisite
Dark Speech Base Will save +5, Int 15, Cha 15
Disciple of Darkness
Evil Brand
Lichloved Evil Brand
Sacrificial Mastery Wis 15
Thrall to Demon
Verminfriend Cha 15
Vile Ki Strike Cha 15, Improved Unarmed Strike
Vile Martial Strike Cha 15, Weapon Focus
Vile Natural Attack Base attack bonus +5 natural attack that deals at least 1d8 damage
Willing Deformity
Deformity (clawed hands) Willing Deformity
Deformity (eyes) Willing Deformity
Deformity (face) Willing Deformity
Deformity (gaunt) Willing Deformity
Deformity (obese) Willing Deformity


which leads to:


General Feats Prerequisite
Boost Spell?Like Ability
Boost Spell Resistance Any good alignment
Empower Spell?Like Ability
Mortalbane
Poison Immunity
Purify Spell?Like Ability Any good alignment
Quicken Spell?Like Ability
Sanctify Spell?Like Ability
Virtuous Spell Focus Any good alignment

Metamagic Feats Prerequisite
Purify Spell Any good alignment
Sanctify Spell Any good alignment

Blessed Feats Prerequisite
Blessed Ki Strike Cha 15, Improved Unarmed Strike
Blessed Martial Strike Cha 15, Weapon Focus
Blessed Natural Attack Base attack bonus +5 natural attack that deals at least 1d8 damage
Dark Speech * Base Will save +5, Int 15, Cha 15
Evil Brand *
Lichloved * Evil Brand
Faithful to Celestial
Sacrificial Mastery ** Wis 15
Verminfriend * Cha 15
Willing Deformity *
Deformity (clawed hands) * Willing Deformity
Deformity (eyes) * Willing Deformity
Deformity (face) * Willing Deformity
Deformity (gaunt) * Willing Deformity
Deformity (obese) * Willing Deformity

* A good variant may be possible, with a new concept.
** A good variant is highly unlikely.


Edit: eek, that's awkward! can you tell that the prereq's are supposed to be tabbed?
 
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here go a few that i was able to hook up quickly:

BOOST SPELL RESISTANCE [GENERAL]
By making a deal with a celestial power, the character makes himself even more resistant to magic.
Prerequisite: Any good alignment.
Benefit: If the character already has innate spell resistance, he gains a +2, holy bonus to his existing spell resistance score.

PURIFY SPELL [METAMAGIC]
The character can transform one of her spells into a force for good, due to her devotion to a celestial power.
Prerequisite: Any good alignment.
Benefit: This feat adds the good descriptor to a spell. Furthermore, if the spell deals damage to an evil creature, half of the damage is holy damage. For example, a purified fireball cast by a 6th?level wizard deals 6d6 points of damage: 3d6 points of fire damage and 3d6 points of holy damage. Thus, creatures immune to fire still potentially take 3d6 points of damage. The purified spell uses up a spell slot one level higher than the spell's actual level.
Special: A character may take this feat multiple times, choosing a different spell each time.

VIRTUOUS SPELL FOCUS [GENERAL]
The character's spells that have the good descriptor are more potent than normal due to her devotion to a celestial power.
Prerequisite: Any good alignment.
Benefit: Add +2 to the DC for all saving throws against any of the character's spells that have the good descriptor.

SANCTIFY SPELL [METAMAGIC]
The character can transform one of his spells into a good spell, and the wounds the spell inflicts burn with the purest good.
Prerequisite: Any good alignment.
Benefit: This feat adds the good descriptor to a spell. Furthermore, if the spell deals damage, half of the damage dealt is blessed damage. For example a violated lightning bolt cast by an 8th-level wizard deals 8d6 points of damage: 4d6 points of electricity damage and 4d6 points of blessed electricity damage (but creatures immune to electricity take no damage). A sanctified spell uses up a spell slot one level higher than the spell's actual level.
Special: A character may take this feat multiple times, choosing a different spell each time.


we may need to rewrite these (copywrite issues) if the celestial lords are ever published (if these feats are even used at all), but i'll worry about that if/when the time comes. :)
 
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Krishnath: I actually meant only the Vile feats. Guess I should have worded it better. :o

BOZ: I think to tab text, it is best to use the code tag. And why does the sanctify spell feat refer to a violated lightning bolt? ;)
 

Knight_otu: These things happen, don't feel bad about it :D

I have an idea for a replacement for the 'willing deformity' feat chain:

Transcendence/ Transcending feats.

In effect the characters that take these feats are so holy/blessed/good/pure that they start to transform into celestial beings.

They of course will not be exact matches for the deformities, but the idea should work.

And I still say we should drop finding a replacement for Lich-Loved...

Later,
 

I disagree with the assumption that Sacrificial Mastery would be hard to convert to a good alignment. Good gods still desire sacrifice (Greek mythology, anyone?)
Also, perhaps Verminfriend needs no more alteration than removing the aignment restriction. Vermin aren't evil, they're just "icky". Or perhaps a better idea would be Scourge of Vermin, a feat allowing the user to drive away vermin (ala St. Patrick)?

What do you think, sirs?
Demiurge out.
 

sorry all, been sick all weekend and yesterday (still not completely over it). lots of bedrest kept me off the computer. ;) will have something more to post today, especially since i have no real work to do today. :)
 


knight otu: that would be due to a lack of good proofreading. :) good catch!

here are a few more:

SANCTIFY SPELL-LIKE ABILITY [GENERAL]
The creature's spell-like abilities are particularly cleansed with good.
Benefit: This feat adds the good descriptor to a spell-like ability. Furthermore, if the spell-like ability deals damage, half of that damage (rounded down) is blessed damage. For example, if a sanctified lightning bolt from an avoral deals a total of 27 points of damage, half of that amount (14 points) is electricity damage and the other half (13 points) is blessed damage. Creatures immune to electricity take no damage from a sanctified lightning bolt.
Each of a creature's spell-like abilities can be sanctified twice per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if an avoral chooses to sanctify its lightning bolt ability, it can use a sanctified lightning bolt once, as it is only able to cast that spell once per day. Thereafter, it could use any of its other spell-like abilities normally, or it could sanctify another of its spell-like abilities, such as magic missile.
Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities two additional times per day.

PURIFY SPELL-LIKE ABILITY [GENERAL]
One of the creature's spell-like abilities is powered by good. A pure devotion provides the creature with holy energy.
Prerequisite: Any good alignment.
Benefit: This feat adds the good descriptor to a spell-like ability. Furthermore, if the spell-like ability deals damage, half of that damage (rounded down) is holy damage. For example, if a purified magic missile from an avoral deals a total of 14 points of damage, half of that amount (7 points) is magical damage and the other half (7 points) is holy damage. Nongood creatures immune to magic missiles still take the 17 points of holy damage.
Each of a creature's spell-like abilities can be purified three times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if an avoral chooses to purify its magic missile ability, it can use a purified magic missile up to three times that day. Thereafter, it could use its magic missile ability again normally (since it can use magic missile at will), or it could purify another of its spell-like abilities, such as lightning bolt.
Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities three additional times per day.

BLESSED KI STRIKE [BLESSED]
The character can focus the power of good into his unarmed strike.
Prerequisite: Cha 15, Improved Unarmed strike.
Benefit: Each time the character deals damage with his unarmed strike, he deals 1 additional point of blessed damage.

BLESSED MARTIAL STRIKE [BLESSED]
The character can focus the power of good into her weapon blows.
Prerequisite: Cha 15, Weapon Focus with the specified weapon.
Benefit: Each time the character deals damage with a specific kind of weapon, she deals 1 additional point of blessed damage.
Special: A character may take this feat more than once, selecting a different weapon each time.

BLESSED NATURAL ATTACK [BLESSED]
The character can focus the power of good into his natural attacks.
Prerequisite: Natural attack that deals at least 1d8 points of damage, base attack bonus +5.
Benefit: Each time the character deals damage with his natural attack, he deals 1 additional point of blessed damage.
 


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