Celestial Mithral plate armor - ?

For those who are allowing it, the "Celestial" quality is a +4 modifier. That's pretty steep, so I allow it to be applied to other armors, and even added to mithril. Sure, one could make a +1 celestial chain shirt with a 0% ASF, but it's over 25,000 gp and only as much armor as the Mage Armor spell.

Greg
 

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Mithral celestial full plate ?

Hey, why not stack on Nimbleness too while you're at it ? :D

It would give +9 to AC, have a max dex bonus of +9 (better than leather armor), no ACP and a spell failure of 15 % ? Oh, and count as light armor ?

All for a cost of ... let's see... 25000gp for the celestial and +1 enhancement, up to 36000 for the nimbleness thing, plus 9000 gp for the mithral and 850 gp to change a chainmail into a full plate, so 45850 gp ?

Wow, my rogue wants one.

This, along with the cure light wounds at will wondrous item are poster childs for why players shouldn't be inventing new items.
 

HeavyG said:
Mithral celestial full plate ?

It would give +9 to AC, have a max dex bonus of +9 (better than leather armor), no ACP and a spell failure of 15 % ? Oh, and count as light armor ?
Actually, Mithral, Celestial full-plate will give -1 APC and 10% spell failure.


HeavyG said:
Mithral celestial full plate ?

All for a cost of ... let's see... 25000gp for the celestial and +1 enhancement, up to 36000 for the nimbleness thing, plus 9000 gp for the mithral and 850 gp to change a chainmail into a full plate, so 45850 gp ?

Wow, my rogue wants one.

This, along with the cure light wounds at will wondrous item are poster childs for why players shouldn't be inventing new items.
Let's see, you can take a Chain Shirt, make it +5, throw nibleness on it and make it out of Mithral all for about 37,500 gold or so (and all clearly spelled out in the item creation rules). And presto, you have the same damn thing----> +9 to AC, 0 APC, and 10% spell failure rate all for 8000 gold less. Should we outlaw that too? Is it reeeally game breaking?
 
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HEL Pit Fiend said:

Actually, Mithral, Celestial full-plate will give -1 APC and 10% spell failure.



Let's see, you can take a Chain Shirt, make it +5, throw nibleness on it and make it out of Mithral all for about 37,500 gold or so (and all clearly spelled out in the item creation rules). And presto, you have the same damn thing----> +9 to AC, 0 APC, and 10% spell failure rate all for 8000 gold less. Should we outlaw that too? Is it reeeally game breaking?

Oooh! HeavyG just got DISSED. Point to HEL.
 

HEL Pit Fiend said:

Let's see, you can take a Chain Shirt, make it +5, throw nibleness on it and make it out of Mithral all for about 37,500 gold or so (and all clearly spelled out in the item creation rules). And presto, you have the same damn thing----> +9 to AC, 0 APC, and 10% spell failure rate all for 8000 gold less.
Mmmm... sounds like fun. Gotta get me one of those.
 

HEL Pit Fiend said:

Actually, Mithral, Celestial full-plate will give -1 APC and 10% spell failure.

Actually, Celestial full plate would have an APC of -3, right ? Mithral lowers this to -0, right ? And nimbleness even further, right ?

You're right on the spell failure though. I had calculated it at 10% first, but then changed it to 15% because I thought my calculations were wrong. :rolleyes:



Let's see, you can take a Chain Shirt, make it +5, throw nibleness on it and make it out of Mithral all for about 37,500 gold or so (and all clearly spelled out in the item creation rules). And presto, you have the same damn thing----> +9 to AC, 0 APC, and 10% spell failure rate all for 8000 gold less. Should we outlaw that too? Is it reeeally game breaking?

For the 8000 gp, you can fly AND have a max dex of +9 instead of +8. The guy with the mithral shirt has also reached the full AC potential of his armor while the guy with the mithral celestial full plate can still enchant it up to +5 enhancement, meaning a net gain of 5 points of AC, provided you have the dex for it. Which makes this full plate the best armor for high level rogues ever.

Anabstercorian said:


Oooh! HeavyG just got DISSED. Point to HEL.

Yeah, I really got 0wn3d. :)
 


It is from Magic of Faerun*. It is a +1 equivalent ability that grants +2 to armor's max dex and +1 to armor check penalties.




* Munchkin ! Overpowered Forgotten Munch ! Here, now that unpleasantness is out of the way. :)
 

HeavyG said:


Actually, Celestial full plate would have an APC of -3, right ? Mithral lowers this to -0, right ? And nimbleness even further, right ?

Yes, you are right, I miscalculated APC.


HeavyG said:


For the 8000 gp, you can fly AND have a max dex of +9 instead of +8. The guy with the mithral shirt has also reached the full AC potential of his armor while the guy with the mithral celestial full plate can still enchant it up to +5 enhancement, meaning a net gain of 5 points of AC, provided you have the dex for it. Which makes this full plate the best armor for high level rogues ever.

Not necessarily. the armor you just described has a better AC yes, but is it better for all rogues? Lets take my rusty 'ol +5 mithral chain of nimbleness and throw on Glamered (change armor appearance), Slick (+10 escape artist), Shadow (+10 hide), and Silent Moves (+10 move silently), all +1 modifiers and all abilities important to rogues, and all for the same price as your high AC armor.

Which is better for rogues? If you run a hack-n-slash heavy campaign, then the Celestial Mithral full-plate is probably better. But, if you run a roleplay heavy campaign, then it can be easily argued that the glamered, slick, shadow, silent moves armor is the best armor for high level rogues ever.
 
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HEL Pit Fiend said:
DMG pg 182. Adamantine Breastplate is the only type of adamantite armor listed. Are you saying that if a player wanted to get a set of full-plate made out of adamantite that would require DM approval since it's not specifically listed?

Rules for creating adamantine armor and weapons are on DMG page 242 under Special Materials. Rules are set out for applying adamantine to generic armor. This makes it different from celestial armor which does not have rules for its use in other armors.

HEL Pit Fiend said:
I'm not deconstructing anything, I'm talking about creating a new piece of armor.

That's cool I am just saying you need your DM's permision to create new magic items.
 

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