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Celestial Warlocks?

Zardnaar

Explorer
What are people's thoughts on the celestial warlock.

I have one and I built it for utility, tome lock, healer feat lots of cantrips, bonus action healing.

It's spells are not very exciting but for what I wanted it does very well. Damage is ok hex plus agonising blast. Weak at AoEs relative to the fiend.

Generally I like it, probably wouldn't play it again any time soon though.
 
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jgsugden

Explorer
It can be a lot of fun. I built a Tabaxi Tomelock Celestial and playe it for 2 sessions before the near TPK and reset ... it was a lot of fun. It is all about the plethora of rituals.
 

Kurotowa

Explorer
That's about my experience with it too. You spam EB, you throw Healing Light when people fall down, you've got a very small amount of utility or extra healing from your spell slots, and... that's it. It does an adequate job without much in the way of excitement or versatility. But that's 5e Warlocks no matter which way you build them.

The flavor's great; I went with a unicorn patron and my group loved that I was throwing around rainbow sparkle Eldritch Blasts. But the mechanics package just doesn't deliver that fun factor. So next session I'm retired that PC and substituting a Tempest Cleric.
 

FrogReaver

Explorer
What are people's thoughts on the celestial warlock.

I have one and I built it for utility, tome lock, healer feat lots of cantrips, bonus action healing.

It's spells are not very exciting but for what I wanted it does very well. Damage is ok hex plus agonising blast. Weak at AoEs relative to the fiend.

Generally I like it, probably wouldn't play it again any time soon though.
I've not played one but my take is that they are a great out of combat healing class while they will be best using in combat spells for control (especially once you are level 5+) instead of hex. Use their class feature for in combat healing and eldritch blast with agonizing blast after you've used hypnotic pattern (or fear). Use rituals and invocations for out of combat utility.
 

Fenris-77

Explorer
I tend to not enjoy playing characters who's primary ability is healing. However, for some people it's very much their jam. I love Warlocks, but not so much this Warlock. I'd love to hear about people doing something interesting with it though.
 

Zardnaar

Explorer
I have a few rituals but not level 5 yet.

I'm not primarily focused on healing. Still took Eldritch blast plus agonising blast. Only took the healer feat due to party composition.
 

FrogReaver

Explorer
I have a few rituals but not level 5 yet.

I'm not primarily focused on healing. Still took Eldritch blast plus agonising blast. Only took the healer feat due to party composition.
IMO. Level 5 will help immensely. More rituals will help tremendously too.
 

Xeviat

Explorer
I'm kind of tempted to play a Celestial Warlock with a Blade Pact as some kind of alternate holy avenger paladin.
 

Lidgar

Explorer
I'm kind of tempted to play a Celestial Warlock with a Blade Pact as some kind of alternate holy avenger paladin.
I've been thinking the same, taking it to level 5, then multiclassing as a Divine Soul Sorcerer (or perhaps start as the Sor). Would have to be an Scourge Asimar of course...:)
 

Xeviat

Explorer
The role playing potential of the Celestial Warlock intrigues me a whole lot more than the actual mechanics.
I feel this way about a lot of 5E actually. I LOVE so many of the subclasses. They often speak to me and give me ideas for adventures. Like the "Zealot Barbarian". I instantly imagined sending the party on a journey to a mountain tomb of the undying army, a tomb full of 77 Zealots. Since they can be raised from the dead without spending components, with time, a high level cleric could bring them all to life. They would then join the PCs in their war.

The Celestial Warlock speaks to my view of the Warlock as an alternative to the Divine Cleric. Warlocks deal with beings that aren't gods, that are outside the realms of civilized religion. It's neat.
 

Fenris-77

Explorer
The whole "find rituals in-game" is one of those things I'd generally take up with the GM in session 0. If it's not happening then make some noise about it. It's possible the GM has just forgotten to make it happen.
 

Paul Farquhar

Explorer
I'm surprised no one has meantioned the usual book pact combo for Magic-Whacking-Stick (MWS) + GFB. Plus the bonus fire(+radiant) damage at level 6.

Mean damage at Level 6 (Cha 18): Agonising Blast 19hp: MWS+GFB+RS vs two adjacent targets 25.5hp
Mean Damage at level 17 (20 Cha): Agonising Blast 42hp: MWS+GFB+RS vs two adjacent targets 46.5hp

I haven't included Hex in the calculations, since it is the same for both.
 
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