D&D (2024) Avenger of The Silver Flame build

I have to admit this does fit the concept stated pretty well, which was "a changeling scribe and clergy of the Silver Flame. They’re also a divine assassin of sorts, blessed by the Flame to kill supernatural evils."

Assassin rogue war cleric works quite well. Which also fits well with, "no armor, dual wielding daggers because they’re easy to hide, but also very good with a longbow."

I am really not seeing how Warlock fits this concept.
I think “I don’t like the cleric class and don’t want to play it” is pretty simple and easy to understand, personally.
 

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The beast is competing with hunters mark. Bit of anti combo.
I mean, how often are you marking a target? I don’t even use HM against a horde unless I still have it up since earlier in the day, and against a boss the Ranger focuses on the boss.
Harder to make shillagh ranger work as well yet another bonus action.

It's playable though I just prefer the other 2. Gloomstalker needed a nerf but it got hit to hard imho.
Gloomstalker is still super fun and flavorful.
 

I mean, how often are you marking a target? I don’t even use HM against a horde unless I still have it up since earlier in the day, and against a boss the Ranger focuses on the boss.

Gloomstalker is still super fun and flavorful.

Generally we use Ham a lot lower on. I'm not seeing that many ranger builds tbh though. Not the rarest class I'm seeing but definitely near the bottom.
 

Generally we use Ham a lot lower on. I'm not seeing that many ranger builds tbh though. Not the rarest class I'm seeing but definitely near the bottom.
I often choose other spells even at lower levels because the Ranger has too many concentration spells. Tbh Ensaring strike shouldn’t be concentration.

But yeah I don’t use HM that much on an archer ranger, especially past level 5. Which makes the core feature kinda suck but oh well.
 

I often choose other spells even at lower levels because the Ranger has too many concentration spells. Tbh Ensaring strike shouldn’t be concentration.

But yeah I don’t use HM that much on an archer ranger, especially past level 5. Which makes the core feature kinda suck but oh well.

Wife's using it on a hunter level 3 and 4. She's melee dual wielder. When she had to go ranged though she did better than the Barbarian.
I know she's planning on MCing out after 5 though potentially war cleric.
. Problem with new ranger they designed the class around HM and it's debatable if it's even worth using.

And a lot of the HM abilities come to late to care about.

I kinda like the BG3 ranger even if it was removed from BG magic item abundance.
 

OK been thinking about this a bit more.
. From DM side of things would be willing to play ball to some extent.

Dual daggers isn't ideal vs say a short sword and Scimitar. No armors is harder but you can aquire mage armor in various ways.

My solution would be putting in some magic items. Dual +1 daggers by level 4ish. Mage armor won't be that good once magical studded leather starts turning up but opportunity cost
Is kind low with+2 armored vs MA and that won't turn up until tier 2. Bracers of defense also exist.

There is a limit however. It's not on me to cover for poor choices. Dual Wielding paladin works well enough.

I can work with something like that bit not a mish mash of classes trying to do everything and paying the price. You would have to focus the build a bit more.

Because you're not trying to create a min max monster you would have some nice magic items to look forward to.

+1 daggers before level 5. Bracers of dense possibly tier 1 early tier 2.

Upgrade path for daggers would be an ability level 5ish a magic wager might deal an extra d4 radiant or psychic damage or d6 elemental.

A vicious dagger may be available later level 7 or 8 depending on rest of the party. If someone's using a great weapon and feat for example I might bring the levels forward a bit. I'm not a fan of funneling the best weapons into the best builds.

Human paladin magic Initate wizard (mage armor)and skilled does most of what your OP specified.

Warlock/paladin can also do it. Wouldn't do it until level 5 or 6+ though or dip one of the other. You'll pay for it at 5th level but RP as a crapppy archer with EB that level.
 
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I think that rogue/paladin or straight paladin or rogue/monk are the best ways to go, since warlock just doesn’t have a patron that fits that is fun (imo celestial is boring).

I wish monk or rogue had a divine subclass though.
 

I think that rogue/paladin or straight paladin or rogue/monk are the best ways to go, since warlock just doesn’t have a patron that fits that is fun (imo celestial is boring).

I wish monk or rogue had a divine subclass though.

Celestial is boring fae is best one. Paladin/Warlock is fine mechanical. Don't gave to take a 3rd level. Pact of the nothing ancient secrets pick up skilled feat.

Paladin/Rogue works. Pal/rogue xyz or Pal XYZ/Rogue1.

Depends what level you start at. Rogue1/Paladin 4 sucks at 5 after that golden.
 

Celestial is boring fae is best one. Paladin/Warlock is fine mechanical. Don't gave to take a 3rd level. Pact of the nothing ancient secrets pick up skilled feat.
Agreed.
Paladin/Rogue works. Pal/rogue xyz or Pal XYZ/Rogue1.

Depends what level you start at. Rogue1/Paladin 4 sucks at 5 after that golden.
Sure. I prefer at least 2 levels of both classes, but level 1 rogue is just generally really nice.
 

Agreed.

Sure. I prefer at least 2 levels of both classes, but level 1 rogue is just generally really nice.

Well you mentioned skill warlock can also get them and guidance at level 2.

Downside of multiclasding is missing out on that 2nd attack. Or feat at 4th with 2/2 split. And being a dual wielder you can't afford that split early on.

Mechanically Paladin 5/Warlock 2 for example is fine. So is Pal6/rogue 1.

Mechanically you can't really make them work early though. At beat you're looking at 2 attacks a round at 5 with a 2/3split vs a mono class 4. That's a big hit.

Single big attack eg eg 2/rogue xyz or building around true strike sucking from 4 to 7 not my cup of tea.

4 paladin/rogue 1 won't be ideal but not a train wreck. 3 attacks with divine power, hunters mark or smites as options

Something has to give though.
 

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