CG vs. N: Chaotic Good Victorious!

Round 69

Possibly spooked by the dancing lights, the squid flies to 0N115E, 5 foot high, and emits an inky black cloud that covers a 10 foot square in the SE corner of the arena.
 

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Katie frowns, pursing her perfect lips into a pout. She flies to 10N105E+40 and moves the dancing lights into the cloud. Placing her wrists on her hips, and strikes a pose and calls out, "Come out, come out, wherever you are!"
 






"Balls!"

She'll try it again. If it works, she'll fly down, resume corporeal form and then the following round perform a coup de grace.
 
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Round 74: ZZZZ.... (Rolled 4 Will save) Katie moves over.

Round 75: Katie turns corpreal.

Round 76: Katie CDG's for 1. The horse survives! (Rolled 25 Fort save) The horse has 21 hp left.

The horse wakes up and stands up. Katie hits with the AoO, (rolled 21), and does 1 more. The horse has 20 hp left. The horse takes a 5 foot step to 5N110E.
 

OOC: A crit applies the penalties to both rolls? I.e. is the minimum 1 or 2? Also, since she's Tiny, she doesn't threaten any area, right, so she can't make an AoO period?

Katie, furious that the stupid horse survived her dagger, is out of other options. She'll just go in and attack the horse in melee combat until it's dead. If she starts getting hurt (down to half), she'll fight defensively. If she gets really hurt (0 to 2 hp) and is not doing well, she'll take the draw by withdrawing upwards. Time Compress? Go Katie!
 

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