• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CG's IC Rescue at Rivenroar

Keyleth

Keyleth looks at the old woman, and puts a finger over her lips, motioning her to be silent.

“Shhh... it might be possible to get you out of that prison, but we will have to be careful with that. How did you end up in here, anyways?”
 

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Whorven looks around the cave for any type of natural alarm system that the goblins may be using, like the screeching mushrooms in the other room.

[sblock=Nature and Perception]20 and 24 respectively. Roll Lookup
[/sblock]
 

[sblock=Whoven] no noticeable alarm system.[/sblock]

"The hobgoblins threw me in here to try to convince me to join their cause. I guess convincing them that I was a powerful witch instead of just an herbalist may have backfired."

"Can you help me out of here? I can't really sit down or move and my old bones HURT!"
 

"I don't notice no mundane traps," the dwarf says stroking his beard, dirt gently striking the floor. "Arcana not my specialty, how we gunna git her out?"
 

"Magicks ain't sumthing I wanna be messin' with, maybe one of you know some fancy tricks to get ridda it?" Argosin whispers to the others.
 






Into the Woods

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