• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CG's IC Rescue at Rivenroar


log in or register to remove this ad

A gout of flame moves from the left brazier to the right brazier.
The goblins fire their crossbows at the exposed cleric, hurting her badly.
The wounded hobgoblin glances at the braziers, and moves into line with his ally.
The hobgoblins strike Whoven, but tangle him up more than hurt him.
The braziers move south again.
[sblock=rolls and actions]vs. Keyleth AC15 (1d20+9=25, 1d6+4=10, 1d20+9=26, 1d6+4=9)
Shift I8; vs. WHoven AC18 (1d20+7=9, 1d10+4=7, 1d20+7=23, 1d10+4=5)[/sblock]
3342580798_5c432eee64_o_d.png

Status:
Mognyr HP 25/31[15], HS 15/15[7], AP 1;
Whoven HP 31/33[16], HS 12/12[8], AP 1; Marked(H1,H2), Slowed
Argosin HP 20/25[12], HS 8/8[6], AP 1;
Vessel HP 26/26[13], HS 9/9[6], AP 1;
Keyleth HP 5/24[12], HS 8/8[6], AP 1, bloodied;

H1 Hobgoblin Soldier 6/47 AC 22; F18, R16, W16; Marked(W), Bloodied
H2 Hobgoblin Soldier 47/47 AC 22; F18, R16, W16; Marked(W)
G1 Goblin Sharpshooter AC 16; F12, R14, W11
G2 Goblin Sharpshooter AC 16; F12, R14, W11
 
Last edited:

Seeing the battle rage on, Vessel, in his hollow voice, calls out, Seize, or the Harmony shall take you! Striking out with his wand and speaking another holy syllable, a thunderous peal strike outs at the hobgoblin warriors. The wounded one resists the holy judgement, but the other is struck and flown back into the fire![sblock=Action]Standard Thunder of Judgement: Miss H1, Hit H2, 7 thunder damage and H2 pushed 3 squares to L6.[/sblock][sblock=Vessel]Vessel—Male-Personality Warforged Invoker 1
Initiative: +0,; Passive Perception: 19, Passive Insight: 14
AC: 17, Fort: 14, Reflex: 12, Will: 16 — Speed: 5
HP: 26/26, Bloodied: 13, Surge: 6, Surges left: 9/9
Action Points: 1, Second Wind: Not Used
Powers -
Avenging Light
Grasping Shards

Thunder of Judgement
Armor of Wrath
Rebuke Undead

Purging Flame
Warforged Resolve

Full character sheet[/sblock]
 

Mognyr, disentangled from the hobgoblin's flail, steps aside and howls as he charges at the goblin across the room. The fire shooting across the room distracts him enough that his sword passes over the goblin's head, and nothing but the saliva dripping from his howling mouth touches the creature.

[sblock=ooc] Move Action: Shift to K9 (fitting :p)
Standard Action: Howling Strike Ferocious Charge vs. G2, ending in K5, nat 1 [/sblock]
 

[sblock=DM]I think I should be at 31 hp because of my temp hp from Strength of Stone that I used in round 1.[/sblock]

Whorven steps closer to the door and swings his craghammer at the hobgoblin, but his weapon connects with the stone of the floor, instead of the goblinoid.

[sblock=Actions]Shift to H8. Strength of Stone vs H1. Miss. Mark H1. Roll Lookup
[/sblock]

[sblock=Stats]
Whorven, Dwarven Earthstrength Warden
Initiative: +0; Passive Perception: 16 Passive Insight: 11
AC: 18--Fort: 15--Ref: 12--Will: 12--Speed: 5
HP: 31/33--Bloodied: 16--Surge: 8--Surges remaining: 12/12
Action Points: 1--Second wind: Not used
Powers:
Thorn Strike
Strength of Stone
Warden's Fury(Interrupt)
Warden's Grasp(Reaction)
Thunder Ram Assault(expended)
Form of the Fearsome Ram
[/sblock]
 
Last edited:


Keyleth

Ouch!

Keyleth moves back across the room, aiming her next attack against the wounded hobgoblin. Then the cleric speaks a quick prayer to heal some of her wounds.


OOC: Move to I11; Sacred Flame on H1 (miss); Healing Word (regain 16 hp).
 

Recognizing the danger of the archers and seeing his allies taking care of the hobgoblins, Argosin launches himself towards the closest goblin. The dragonborn tries to hew the goblin in twain with his massive blade, and adding insult to injury, Argosin opens his mouth and spews forth a blast of acid at the creature.

[sblock=OOC]
Standard: Charge G1, end up at G5 Charge (vs. AC); Damage (1d20+8=18, 1d12+4=15)
Minor:Dragon Breath on G1 Vs. Ref; Acid Dmg (1d20+6=17, 1d6+1=2)
[/sblock]

[sblock=Mini Stat]
Argosin Skytalon , Dragonborn Warlord
Initiative: +2; Passive Perception: 9 Passive Insight: 9
AC: 16--Fort: 15--Ref: 10--Will: 15--Speed: 5
HP: 20/25--Bloodied: 12--Surge: 6--Surges remaining: 8/8
Action Points: 1--Second wind: Not used
Powers:
Brash Assault
Wolf Pack Tactics

Inspiring Word x2
Hammer and Anvil
Dragon's Breath
Form of the Fearsome Ram
[/sblock]
 
Last edited:

[sblock=OOC-Players's Turn]Fire (1d6=3)
G2 Shift to I5[/sblock]
The hobgoblin flies backwards into the fire, he grunts with pain but is still on his feet.
The hobgoblin swings his fllail at Mognyr as the Gnoll charges past. The goblin Mognyr missed taskes advantage of Mognyr's imbalance to shift away.

[sblock=OOC-NPC's]Fire1d20+5=23, 1d6=3
H2 1d20+7=25, 1d10+4=14 14 hp Damage Mognyr , shft H7
H1 1d20+7=23, 1d10+4=14 14hp Damage Whoven
G1 1d20+6=19, 1d6+2=6 6 Damage Argosin
G2 1d20+6=18, 1d6+4=5 5 Damage Argosin[/sblock]
The hobgoblin that Vessel knocked back gets blasted by the brazier as the flames jump from the right brazier to the one on the left.
The Hobgoblin wraps his flail around Mognyr's legs, the impact pulling Mognyr off balance and slowing him down. "Brother, we must stand together for the Hand!", he shouts as he moves toward the other hobgoblin.
The other hobgoblin deals the dwarf a simlar blow and moves back towards his companion.

The goblin that Argosin has cornered drops his crossbow to his belt and draws a shortsword. He deals the dragonborn a wicked blow and shifts to the doorway.
Argosin is struck by a bolt from the remaining goblin's crossbow.

The braziers move toward the back of the room.

Status:
Mognyr HP 11/31[15], HS 15/15[7], AP 1; Marked(H2), Slowed, Bloodied
Whoven HP 17/33[16], HS 12/12[8], AP 1; Marked(H1), Slowed
Argosin HP 9/25[12], HS 8/8[6], AP 1, Bloodied;
Vessel HP 26/26[13], HS 9/9[6], AP 1;
Keyleth HP 21/24[12], HS 7/8[6], AP 1, bloodied;

H1 Hobgoblin Soldier 6/47 AC 22; F18, R16, W16; Marked(W), Bloodied
H2 Hobgoblin Soldier 34/47 AC 22; F18, R16, W16;
G1 Goblin Sharpshooter 14/31 AC 16; F12, R14, W11; Bloodied
G2 Goblin Sharpshooter 31/31 AC 16; F12, R14, W11

Please disregard the extra "A" at G9.
3372103825_63edeceecb_o_d.png
 
Last edited:

Keyleth

Keyleth once again aims at the heavily wounded hobgoblin, missing again. Then the cleric brings herself into position to heal Argosin.


OOC: Sacred Flame on H1 (miss);
Shift to H10; Healing Word on Argosin (regain 10+HSV).
 

Into the Woods

Remove ads

Top