[sblock=Mognyr] I see no advantage to Mognyr shifting, but Reclaw, if you want the free shift take it before your turn. I rolled the attack.
Basic+4 vs Mag AC 16 (1d20+6=23, 2d4+3+4=11)[/sblock]Mognyr takes advantage of the opening created by Argosin and tears into the magma creature.[sblock=ooc]
Attack W AC 18, A AC 16 (1d20+7=13, 1d6+3+1d6=11, 1d20+7=15, 1d6+3+1d6=12)[/sblock]Two crossbow bolts fly past Whorven and Argosin. You don't see where they came from right away.[sblock=ooc]
m1 charge Whorven AC 18 (1d20+7+1=23, 1d6+4+1d6=8)
m2 Arg AC 16 (-2) (1d20+7-2=23, 1d6+4+1d6=15)
Nature's Fury fort 16 (1d20+6=22, 1d10+6=7)[/sblock]
The claws charge back and tear in to Argosin and Whorven. Unfortunately the claw on Argosin attacked back on instinct leaving it open to a brutal blow from Whorven.
Status
Mognyr HP 19/31[15], HS 6/15[7] SW; D(16|15,13,11); AP 1;
Whorven HP 20+3/33[16], HS 5/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP 25(20)/25[12], HS 3/8[7] SW; D(16|15,10,15); AP 1*;
Vessel HP 26/26[13], HS 6/9[6] SW; D(17|14,12,16); AP 2;
Keyleth HP 24/24[12], HS 3/8[6] SW; D(15|11,12,16); AP 2;
M1 Magma Claw HP 52/64[32]; D(16|16,14,13) res 10 fire;
M2 Magma Claw HP 15/64[32]; D(16|16,14,13) res 10 fire; Bloodied, grants CA