• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CG's IC Rescue at Rivenroar

Vessel shrugs. It is difficult to navigate in these corridors. I will follow those with better sense of direction.

OOC: W/o an overview map, I'm a goner. Couldn't tell you have to get back if I tried.
 

log in or register to remove this ad

While the others are calling down to Vessel, Argosin reaches into his pack and fishes out a sunrod, cracking it open and placing it on the floor to keep his hands free, just in case.
 

Once Whorven is back easily across the pit he saunters over and searches the bodies of the goblinoids that they already killed and then looks over the room for anything of interest.
 

Keyleth

“Splitting up doesn't exactly strike me as a good idea, though. If we cannot get him back up, we should go down and walk the corridors as a group.”

In order to help the heavily wounded Vessel, Keyleth heals some of his wounds. Then she sits down for a moment to rest from the strain of combat.

OOC: Healing Word on Vessel (regain HSV+9); then begin a short rest.
 

Vessel nods in gratitude at the elf's holy power, noting the reduction of his wounds.

OOC: Vessel HP 26/26[13], HS 6/9[6] SW; D(17|14,12,16); AP 1; Bloodied
 

OOC Post

I assume you all spend surges and stuff. The Hobgoblins juts have weapons and various worthless mundane equipment, maybe a few coppers.

You gain 60xp. (Current total 715.) You reach a milestone.

Status:
Mognyr HP 27/31[15], HS 7/15[7] SW; D(16|15,13,11); AP 1;*
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 2;
Argosin HP 20/25[12], HS 4/8[7]; SW; D(16|15,10,15); AP 2;*
Vessel HP 26/26[13], HS 6/9[6] SW; D(17|14,12,16); AP 2;
Keyleth HP 24/24[12], HS 3/8[6] SW; D(15|11,12,16); AP 3;*
*I spent your surges.

Anyone but Mognyr who doesn't use an AP ASAP is wasting a resource, IMO.
You have three directional choices. Door by the hobgoblin braziers in their sleeping quarters, dark hallway off the side of the pit hallway, and downthe pit hallway (after the goblins).
 
Last edited:

“Pursuing the goblins makes no sense at this point. Let us check the door near the brazier in the hobgoblin sleeping quarters first.”


OOC: I'm pretty sure I counted those right... Keyleth should be down to 3 Healing Surges now with the one spent after this combat to get to full health.
 




Into the Woods

Remove ads

Top